1.-18. (canceled)
19. A skiving seal for blocking toner from entering a gap adjacent a rotatable member in a toner container system of an image forming apparatus, the skiving seal comprising:
a flexible sheet having a surface and a length;
a tubular portion formed by folding the flexible sheet over itself from an edge extending along the length of the flexible sheet without creasing the fold and adhesively adhering a portion of the folded portion of the flexible sheet to the surface of the flexible sheet along the length of the flexible sheet; and
a first adhesive-coated area unobstructed on the surface of the flexible sheet for adhesively affixing the skiving seal adjacent to the rotatable member along the gap in the toner container system.
20. The skiving seal of claim 19, wherein the first adhesive-coated area is on a first side of the flexible sheet, the tubular portion is formed by folding the first side of the flexible sheet over itself from the edge extending along the length of the flexible sheet and adhesively adhering the edge of the first side of the flexible sheet within a first portion of the first adhesive-coated area, and a second portion of the first adhesive-coated area is unobstructed for adhesively affixing the skiving seal adjacent to the rotatable member along the gap in the toner container system.
21. The skiving seal of claim 19, wherein the first adhesive-coated area is on a first side of the flexible sheet and further comprising a second adhesive-coated area on a second side of the flexible sheet, wherein the tubular portion is formed by folding the second side of the flexible sheet over itself from the edge extending along the length of the flexible sheet and adhesively adhering the second adhesive-coated area to a portion of the second side of the flexible sheet.
22. The skiving seal of claim 19, wherein the tubular portion has a cross section selected from the group consisting of circular, elliptical and tear drop shaped.
23. The skiving seal of claim 19, wherein the skiving seal has a moment of inertia sufficient to prevent buckling of the tubular portion so that the tubular portion is not carried into the gap by the rotatable member as the rotatable member rotates past the skiving seal when the skiving seal is adhesively affixed to the toner container system.
24. A method of forming a skiving seal for blocking toner from entering a gap adjacent a rotatable member in a toner container system of an image forming apparatus, the method comprising:
forming a tubular portion of the skiving seal by folding a flexible sheet over itself from an edge extending along a length of the flexible sheet without creasing the fold;
adhesively adhering a portion of the folded portion of the flexible sheet to a surface of the flexible sheet along the length of the flexible sheet; and
adhesively adhering the flexible sheet to the toner container system adjacent the rotatable member along the gap in the skiving direction of rotation of the rotatable member with the formed tubular portion extending toward the rotatable member.
25. The method of claim 24, wherein folding the flexible sheet over itself from the edge extending along the length of the flexible sheet includes folding a first side of the flexible sheet over itself from the edge extending along the length of the flexible sheet, wherein adhesively adhering the portion of the folded portion of the flexible sheet to the surface of the flexible sheet along the length of the flexible sheet includes adhesively adhering the edge of the first side of the flexible sheet within a first portion of an adhesive-coated area on the first side of the flexible sheet, and wherein adhesively adhering the flexible sheet to the toner container system includes adhesively adhering a second portion of the adhesive-coated area on the first side of the flexible sheet to the toner container system.
26. The method of claim 24, wherein folding the flexible sheet over itself from the edge extending along the length of the flexible sheet includes folding a first side of the flexible sheet over itself from the edge extending along the length of the flexible sheet, wherein adhesively adhering the portion of the folded portion of the flexible sheet to the surface of the flexible sheet along the length of the flexible sheet includes adhesively adhering a first adhesive-coated area on a first side of the flexible sheet to a portion of the first side of the flexible sheet, and wherein adhesively adhering the flexible sheet to the toner container system includes adhesively adhering a second adhesive-coated area on a second side of the flexible sheet to the toner container system.
27. The method of claim 24, wherein forming the tubular portion of the skiving seal by folding the flexible sheet over itself from the edge extending along the length of the flexible sheet without creasing the fold includes forming the tubular portion having a cross section selected from the group consisting of circular, elliptical and tear drop shaped.
The claims below are in addition to those above.
All refrences to claim(s) which appear below refer to the numbering after this setence.
1. A method of playing a video game of chance by a player using asymmetrical dice, such method comprising the steps of:
randomly determining a side on which an asymmetrical die will land based upon a predetermined landing odds for each side of the asymmetrical die in response to a request to roll the asymmetrical die;
displaying an image of the asymmetrical die lying on the randomly determined side; and
determining a payout to the player based upon a predetermined payout factor for the randomly determined side.
2. The method of playing the video game as in claim 1 further comprising providing a predetermined odds multiplier for each side of the asymmetrical die.
3. The method of playing the video game as in claim 1 further comprising providing a payout ratio for each side of the asymmetrical die.
4. The method of playing the video game as in claim 1 further comprising multiplying the odds multiplier by the payout ratio to determine the payout factor.
5. The method of playing the video game as in claim 1 further comprising calculating the predetermined landing odds for each side of the asymmetrical die by determining a ratio between a surface area of each side and a total surface area of the die.
6. The method of playing the video game as in claim 5 wherein the step of calculating the predetermined landing odds for each side of the asymmetrical die further comprises adjusting the determined landing odds by an adjustment factor.
7. The method of playing the video game as in claim 1 wherein the step of determining the payout further comprises multiplying the predetermined payout factor for the randomly determined side by a bet placed by the player.
8. The method of playing the video game as in claim 1 further comprising making the payout to the player.
9. The method of playing the video game as in claim 1 further comprising calculating the predetermined payout factor for the randomly determined side by determining an area ratio between a surface area of the randomly determined side and a total surface area of the die.
10. The method of playing the video game as in claim 9 wherein the step of calculating the predetermined payout factor further comprises adjusting the area ratio by a payout ratio.
11. The method of playing the video game as in claim 1 further comprising detecting placement of a bet by the player.
12. The method of playing the video game as in claim 1 further comprising randomly determining a side on which an at least one other asymmetrical die will land based upon a predetermined landing odds ratio for each side of the at least one other asymmetrical die in response to the request to roll.
13. The method of playing the video game as in claim 12 further comprising displaying an image of the asymmetrical die and the at least one other asymmetrical die lying on their randomly determined sides.
14. The method of playing the video game as in claim 13 further comprising determining a payout to the player based upon a predetermined payout ratio for the randomly determined sides.
15. The method of playing the video game as in claim 1 wherein the step of randomly determining a side on which the asymmetrical die will land further comprises randomly selecting a number from a plurality of odds selection files.
16. The method of playing the video game as in claim 1 further comprising encoding each odds selection file of the plurality of odds selection files with the predetermined landing odds for a respective side of the asymmetrical die.
17. An apparatus for playing a video game of chance by a player using an asymmetrical die, such apparatus comprising:
means for randomly determining a side on which the asymmetrical die will land based upon a predetermined landing odds for each side of the asymmetrical die in response to a request to roll the asymmetrical die;
means for displaying an image of the asymmetrical die lying on the randomly determined side; and
means for determining a payout to the player based upon a predetermined payout factor for the randomly determined side.
18. The apparatus for playing the video game as in claim 17 further comprising means for providing a predetermined odds multiplier for each side of the asymmetrical die.
19. The apparatus for playing the video game as in claim 17 further comprising means for providing a payout ratio for each side of the asymmetrical die.
20. The apparatus for playing the video game as in claim 17 further comprising means for multiplying the odds multiplier by the payout ratio to determine the payout factor.
21. The apparatus for playing the video game as in claim 17 further comprising means for calculating the predetermined landing odds for each side of the asymmetrical die by determining a ratio between a surface area of each side and a total surface area of the die.
22. The apparatus for playing the video game as in claim 21 wherein the means for calculating the predetermined landing odds for each side of the asymmetrical die further comprises means for adjusting the determined landing odds by an adjustment factor.
23. The apparatus for playing the video game as in claim 17 wherein the means for determining the payout further comprises means for multiplying the predetermined payout factor for the randomly determined side by a bet placed by the player.
24. The apparatus for playing the video game as in claim 17 further comprising means for making the payout to the player.
25. The apparatus for playing the video game as in claim 17 further comprising means for calculating the predetermined payout factor for the randomly determined side by determining an area ratio between a surface area of the randomly determined side and a total surface area of the die.
26. The apparatus for playing the video game as in claim 25 wherein the means for calculating the predetermined payout factor further comprises adjusting the area ratio by a payout ratio.
27. The apparatus for playing the video game as in claim 17 further comprising means for detecting placement of a bet by the player.
28. The apparatus for playing the video game as in claim 17 further comprising means for randomly determining a side on which an at least one other asymmetrical die will land based upon a predetermined landing odds ratio for each side of the at least one other asymmetrical die in response to the request to roll.
29. The apparatus for playing the video game as in claim 28 further comprising means for displaying an image of the asymmetrical die and the at least one other asymmetrical die lying on their randomly determined sides.
31. The apparatus for playing the video game as in claim 30 further comprising means for determining a payout to the player based upon a predetermined payout ratio for the randomly determined sides.
32. An apparatus for playing a video game of chance by a player using an asymmetrical die, such apparatus comprising:
a random number generator randomly determining a side on which the asymmetrical die will land based upon a predetermined landing odds for each side of the asymmetrical die in response to a request to roll the asymmetrical die
a display that displays an image of the asymmetrical die lying on the randomly determined side; and
a payout controller adapted to determine a payout to the player based upon a predetermined payout factor for the randomly determined side.
33. The apparatus for playing the video game as in claim 32 further comprising an odds selection file adapted to provide a predetermined odds multiplier for each side of the asymmetrical die.
34. The apparatus for playing the video game as in claim 33 further comprising a payout control file adapted to provide a payout ratio for each side of the asymmetrical die.
35. The apparatus for playing the video game as in claim 32 further comprising a multiplier adapted to multiply the odds multiplier by the payout ratio to determine the payout factor.
34. The apparatus for playing the video game as in claim 30 further comprising a cashcredit processor adapted to make the payout to the player.
35. The apparatus for playing the video game as in claim 30 further comprising a programmers terminal adapted to generate the odds selection files.
36. The apparatus for playing the video game as in claim 31 further comprising a comparator adapted to determine the randomly determined side by comparing a number generated by the random number generator with a set of numbers within the plurality of odds selection files.
37. The apparatus for playing the video game as in claim 30 further comprising a random number generatorcashcredit processor adapted to make the payout to the player.