1. A method for collaborative story creation and scoring, comprising:
a. providing a plurality of devices with a means to receive player story line submissions and player votes, and communicate said story lines and votes to all said devices over a network,
b. providing a game server that collect said player story line submissions and player votes,
c. providing players to generate said story line submissions and votes,
d. collecting player story line submissions,
e. collecting player votes,
f. determining the winning story line from said story line submissions based on said votes,
g. adjusting the scores of said players based on the votes submitted and said winning story line,
h. adding said winning line to the story, whereby said players learn effective story line creation techniques and effective social interaction.
2. The method of claim 1 wherein said story line submissions are partially created by said game server.
3. The method of claim 2 wherein said scores of said players are further adjusted by said players voting for story line submissions that are created by said game server.
4. The method of claim 1 wherein said scores of players are further adjusted by the time of submission for said story line submissions.
5. The method of claim 1 wherein said scores of said players are further adjusted by the grammatical correctness of said story lines.
6. The method of claim 1 further including controlling story line submissions round-robin, comprising:
a. allowing only one player at a time to submit a story line,
b. allowing a plurality players to vote on said story line,
c. changing the player who is allowed to submit a story line.
7. The method of claim 6 wherein said devices are run on a high-speed, low latency network, wherein said story lines are cut off at random times, and said scores of said players are further adjusted by the grammatical correctness of subsequent story lines that compliment the current story.
8. The method of claim 1 further including controlling said submitting story lines and said submitting votes in turns, comprising:
a. allowing all of said players to submit story lines first,
b. waiting for said story lines, then allowing said players to vote on said story lines second,
c. choosing the winning story line, scoring said players, and displaying results third,
d. continuing said turns until the story is complete.
9. A machine for collaborative story generation and scoring, comprising:
a. a story line submission means for a plurality of players which said players can use to submit story lines submissions,
b. a voting means for said plurality of players which said players can use to cast votes on said story line submissions,
c. a display for rendering said story lines and votes,
d. a game server which will:
1. choose the winning line from said story line submissions,
2. adjust scores for said players based on said votes and said winning story line,
whereby said players learn effective story line creation techniques and effective social interaction.
10. The machine of claim 9 wherein said game server also submits story lines along with the players.
11. The machine of claim 9 wherein said scores of said players are further adjusted by said players voting for story line submissions that are created by said game server.
12. The machine of claim 9 wherein said scores of players are further adjusted by the time of submission for said story line submissions.
13. The machine of claim 9 wherein said scores of said players are further adjusted by the grammatical correctness of said story lines.
14. The machine of claim 9 further including a means to control story line submissions round-robin, comprising:
a. allowing only one player at a time to submit a story line,
b. allowing a plurality players to vote on said story line,
c. changing the player who is allowed to submit a story line.
15. The machine of claim 14 further including a means by said game server to cut off story line submissions at random times, with said scores of said players further adjusted by the grammatical correctness of subsequent story lines that compliment what has been submitted.
16. The machine of claim 9 further including a means to control said submitting story lines and said submitting votes in turns, comprising:
a. allowing said players to submit story lines first,
b. waiting for said story lines, then allowing said players to vote on said story lines second,
c. choosing the winning story line, scoring said players, and displaying results third,
d. continuing said turns until the story is complete.
The claims below are in addition to those above.
All refrences to claim(s) which appear below refer to the numbering after this setence.
1. A method for making an article of footwear, comprising the steps of:
preparing an upper that has a bottom peripheral edge;
preparing a thermoplastic skin that has a base wall and a peripheral wall which extends from a periphery of said base wall in a transverse direction relative to said base wall and which confines an inner space therein, said peripheral wall having a shape that conforms to that of said bottom peripheral edge of said upper;
preparing a filler pad that has a shape conforming to that of said base wall;
mounting said upper on a last;
preheating said thermoplastic skin to a softened state; and
thermal molding said softened thermoplastic skin together with an assembly of said filler pad and said upper in a mold in such a manner that said peripheral wall of said thermoplastic skin is patterned and is bonded to said bottom peripheral edge of said upper and that said filler pad is fittingly received in said inner space and is bonded to said base wall and said peripheral wall of said thermoplastic skin.
2. The method of claim 1, wherein said thermoplastic skin is made from ethylene vinylacetate copolymer.
3. The method of claim 1, wherein said thermoplastic skin is made from thermoplastic polyurethane.
4. The method of claim 1, wherein said filler pad is made from plastic waste.
5. The method of claim 1, further comprising attaching a wear-resistant pad to a bottom surface of said base wall in said mold during the molding operation.
6. The method of claim 1, further comprising binding an insole to said bottom peripheral edge of said upper prior to the molding operation.
7. A method for making an article of footwear, comprising the steps of:
preparing an upper that has a bottom peripheral edge which confines a bottom opening;
preparing a thermoplastic skin that has a base wall and a peripheral wall which extends from a periphery of said base wall in a transverse direction relative to said base wall and which confines an inner space therein, said peripheral wall having a shape that conforms to that of said bottom peripheral edge of said upper;
preparing a filler pad that has a shape conforming to that of said base wall;
mounting said upper on a last;
preheating said thermoplastic skin to a softened state;
thermal molding said softened thermoplastic skin together with said upper in a mold in such a manner that said peripheral wall of said thermoplastic skin is patterned and is bonded to said bottom peripheral edge of said upper;
cooling said mold and removing an assembly of said upper and said skin from said mold; and
inserting fittingly said filler pad in said inner space through said bottom opening in said upper.
8. The method of claim 7, wherein said thermoplastic skin is made from ethylene vinylacetate copolymer.
9. The method of claim 7, wherein said thermoplastic skin is made from thermoplastic polyurethane.
10. The method of claim 7, wherein said filler pad is made from plastic waste.
11. The method of claim 7, further comprising laying an insole on an upper surface of said filler pad, and connecting said insole to said bottom peripheral edge of said upper after the molding operation.