1460755677-822b7d13-0823-4234-81c8-88afc33eb736

1.-10. (canceled)
11. Amorphous Rebaudioside X.
12. The amorphous Rebaudioside X of claim 11, wherein the amorphous Rebaudioside X has a water solubility greater than about 0.3%.
13. The amorphous Rebaudioside X of claim 11, wherein the amorphous Rebaudioside X has a particle size less than 200 nm.
14. A sweetener composition comprising amorphous Rebaudioside X.
15. The sweetener composition of claim 14, wherein amorphous Rebaudioside X is present in an effective amount to provide a sucrose equivalence of greater than about 10% in a sweetened composition.
16. The sweetener composition of claim 14, further comprising at least one additional sweetener.
17. The sweetener composition of claim 14, further comprising at least one additive selected from the group consisting of carbohydrates, polyols, amino acids and their corresponding salts, poly-amino acids and their corresponding salts, sugar acids and their corresponding salts, nucleotides, organic acids, inorganic acids, organic salts including organic acid salts and organic base salts, inorganic salts, bitter compounds, flavorants and flavoring ingredients, astringent compounds, proteins or protein hydrolysates, surfactants, emulsifiers, flavonoids, alcohols, polymers and combinations thereof.
18. The sweetener composition of claim 14, further comprising at least one functional ingredient selected from the group consisting of saponins, antioxidants, dietary fiber sources, fatty acids, vitamins, glucosamine, minerals, preservatives, hydration agents, probiotics, prebiotics, weight management agents, osteoporosis management agents, phytoestrogens, long chain primary aliphatic saturated alcohols, phytosterols and combinations thereof.
19. A tabletop sweetener composition comprising amorphous Rebaudioside X.
20.-62. (canceled)
63. The amorphous Rebaudioside X of claim 11, wherein the amorphous Rebaudioside X is in substantially pure form.
64. The sweetener composition of claim 14, wherein Rebaudioside X is provided as a component of a partially purified Stevia extract or a mixture of steviol glycosides.
65. The sweetener composition of claim 64, wherein Rebaudioside X is provided as a component of a partially purified Stevia extract, wherein the Stevia extract comprises Rebaudioside X in an amount greater than about 80% by weight on a dry basis.
66. The sweetener composition of claim 64, wherein Rebaudioside X is provided as a component of a steviol glycoside mixture, wherein the steviol glycoside mixture comprises from about 5% to about 99% Rebaudioside X on a dry basis.
67. The sweetener composition of claim 14, wherein amorphous Rebaudioside X is the sole sweetener.
68. The amorphous Rebaudioside X of claim 11 prepared by:
(i) heating a mixture comprising solvent and Rebaudioside X;
(ii) cooling the mixture; and
(iii) removing the solvent from the mixture.
69. The amorphous Rebaudioside X of claim 68, wherein the Rebaudioside X in (i) comprises Form A Rebaudioside X andor Material E Rebaudioside X.
70. The amorphous Rebaudioside X of claim 68, wherein the solvent comprises water, ethanol, methanol or a combination thereof.
71. The amorphous Rebaudioside X of claim 70, wherein the solvent is water.
72. The amorphous Rebaudioside X of claim 71, wherein the mixture is heated to about reflux.
73. The amorphous Rebaudioside X of claim 70, wherein the solvent is ethanol.
74. The amorphous Rebaudioside X of claim 73, wherein the mixture is heated to about reflux.
75. The amorphous Rebaudioside X of claim 70, wherein the solvent is methanol.
76. The amorphous Rebaudioside X of claim 75, wherein the mixture is heated to about reflux.
77. The amorphous Rebaudioside X of claim 68, wherein the resultant mixture of (i) is cooled to room temperature.
78. The amorphous Rebaudioside X of claim 68, wherein the solvent is removed by a method selected from decantation, centrifugation, filtration, evaporation, vacuum or spray-drying.
79. The amorphous Rebaudioside X of claim 79, wherein the solvent is removed by spray-drying.

The claims below are in addition to those above.
All refrences to claim(s) which appear below refer to the numbering after this setence.

1. A rod body for a fishing rod having an inner layer and an outer layer, wherein
the inner layer is formed by winding a main pattern, which is constituted by a prepreg sheet having a length corresponding to the length of the rod body and provided with reinforcing fibers uniformly aligned so that the reinforcing fibers are tilted relative to the rod axis,
the outer layer is formed by helically winding a prepreg tape with small-width, which is constituted by reinforcing fibers uniformly aligned in the longitudinal direction, in the rod axis direction so that ends of the prepreg tape in the small-width direction thereof abut closely against each other, and
the prepreg sheet and the prepreg tape are wound so that the reinforcing fibers of the prepreg sheet and the reinforcing fibers of the prepreg tape are wound so as to cross each other when viewed in a radial direction, with the winding being made helically in directions opposite to each other.
2. The rod body for a fishing rod according to claim 1, wherein an outermost layer is provided further outside the outer layer, the outermost layer is formed by overlapping, with each other, an inner portion formed by helically winding a outer prepreg tape with small-width, which is constituted by reinforcing fibers uniformly aligned in the longitudinal direction, in the rod axis direction so that ends of the outer prepreg tape in the small-width direction thereof abut closely against each other, and an outer portion formed by winding an outer main pattern, which is constituted by an outer prepreg sheet having a length corresponding to the length of the rod body and provided with reinforcing fibers uniformly aligned so that the reinforcing fibers are tilted relative to the rod axis, and
the outer prepreg sheet of the outermost layer and the outer prepreg tape of the outermost layer are wound so that the reinforcing fibers of the outer prepreg tape of the outermost layer and the reinforcing fibers of the outer prepreg sheet of the outermost layer are wound so as to cross each other when viewed in a radial direction, with the winding being formed helically in directions opposite to each other.
3. A rod body for a fishing rod having an inner layer and an outer layer, wherein
the inner layer is formed by helically winding a inner prepreg tape with small-width, which is constituted by reinforcing fibers uniformly aligned in the longitudinal direction, in the rod axis direction so that ends of the inner prepreg tape in the small-width direction thereof abut closely against each other,
the outer layer is formed by helically winding an outer prepreg tape with small-width, which is constituted by reinforcing fibers uniformly aligned in the longitudinal direction, in the rod axis direction so that ends of the outer prepreg tape in the small-width direction thereof abut closely against each other, and
the inner prepreg tape and the outer prepreg tape are wound so as to cross each other when viewed in a radial direction, with the winding being made helically in directions opposite to each other, so that the reinforcing fibers of the inner prepreg tape and the reinforcing fibers of the outer prepreg tape are wound so as to cross each other when viewed in a radial direction, with the winding being made helically in directions opposite to each other.
4. A rod body for a fishing rod having an inner layer, an intermediate layer and an outer layer, wherein
the inner layer is formed by helically winding an inner prepreg tape with small-width, which is constituted by reinforcing fibers uniformly aligned in the longitudinal direction, in the rod axis direction so that ends of the inner prepreg tape in the small-width direction thereof abut closely against each other,
the intermediate layer is formed by winding a main pattern constituted by a prepreg sheet having a length corresponding to the length of the rod body and provided with reinforcing fibers uniformly aligned,
the outer layer is formed by helically winding an outer prepreg tape with small-width, which is constituted by reinforcing fibers uniformly aligned in the longitudinal direction, in a closely abutting state in the rod axis direction so that ends of the outer prepreg tape in the small-width direction thereof abut closely against each other, and
the inner prepreg tape and the outer prepreg tape are wound so as to cross each other when viewed in a radial direction, with the winding being made helically in directions opposite to each other so that the reinforcing fibers of the inner prepreg tape and the reinforcing fibers of the outer prepreg tape are wound so as to cross each other when viewed in a radial direction, with the winding being made helically in directions opposite to each other.
5. A rod body for a fishing rod having an inner layer, an intermediate layer and an outer layer, wherein
the inner layer is formed by helically winding a first inner prepreg tape with small-width, which is constituted by reinforcing fibers uniformly aligned in the longitudinal direction, in the rod axis direction in a closely abutting state and by helically winding a second inner prepreg tape with small-width, which is constituted by reinforcing fibers uniformly aligned in the longitudinal direction, in the rod axis direction in a closely abutting state so as to be overlapped on the first inner prepreg tape,
the intermediate layer is formed by winding a first main pattern constituted by a prepreg sheet having a length corresponding to the length of the rod body and provided with reinforcing fibers uniformly aligned and by winding a second main pattern constituted by a prepreg sheet having a length corresponding to the length of the rod body and provided with reinforcing fibers uniformly aligned on the first main pattern,
the outer layer is formed by helically winding a first outer prepreg tape with small-width, which is constituted by reinforcing fibers uniformly aligned in the longitudinal direction, in the rod axis direction in a closely abutting state and by helically winding a second outer prepreg tape with small-width, which is constituted by reinforcing fibers uniformly aligned in the longitudinal direction, in the rod axis direction in a closely abutting state on the outside of the first outer prepreg tape, and
the first inner prepreg tape and the second inner prepreg tape are wound so that these reinforcing fibers of the prepreg tapes cross each other when viewed in a radial direction, with the winding being made in directions opposite to each other, and the first outer prepreg tape and the second outer prepreg tape are wound so that the reinforcing fibers of these prepreg tapes cross each other when viewed in the radial direction, with the winding being made in directions opposite to each other.
6. A fishing rod comprising the rod body for a fishing rod according to any one of claims 1 to 5.

1460755670-9b3c3fa4-4951-4aab-a013-e848ea7a9714

1. An inflatable satellite bus comprising:
a core, the core having an internal volume, and the core adapted to receive a mission payload substantially within the internal volume;
an inflatable shell attached to the core and substantially enclosing the core;
an attitude control device coupled to the core;
a power source coupled to the core; and
a controller coupled to the attitude control device and the power source such that the controller operates the attitude control device.
2. The inflatable satellite bus of claim 1 further comprising a thermal control system.
3. The inflatable satellite bus of claim 1 wherein the satellite bus further comprises an external surface and elements of the mission payload being disposed on the external surface.
4. The inflatable satellite bus of claim 1 further including a communications device for receiving instructions from a ground station.
5. The inflatable satellite bus of claim 1 further including a communications device for transmitting data to a ground station.
6. The inflatable satellite bus of claim 1 wherein the inflatable shell is substantially stealth.
7. An inflatable satellite bus comprising:
a core;
an inflatable shell attached to the core, the inflatable shell substantially enclosing the core and the inflatable shell having an external surface;
a mission payload disposed substantially on the external surface of the inflatable shell;
an attitude control device coupled to the core;
a power source coupled to the core; and
a controller coupled to the attitude control device and the power source such that the controller operates the attitude control device.
8. The inflatable satellite bus of claim 7 further comprising a thermal control system.
9. The inflatable satellite bus of claim 7 wherein the satellite bus further comprises an internal volume to the core and elements of the mission payload being disposed within the internal volume.
10. The inflatable satellite bus of claim 7 further including a communications device for receiving instructions from a ground station.
11. The inflatable satellite bus of claim 7 further including a communications device for transmitting data to a ground station.
12. The inflatable satellite bus of claim 7 wherein the inflatable shell is substantially stealthy.
13. An inflatable satellite bus comprising:
a core, the core having an internal volume, and the core adapted to receive a payload substantially within the internal volume;
an inflatable shell attached to the core and substantially enclosing the core;
an attitude control device coupled to the core;
a power source coupled to the core; and
a controller coupled to the attitude control device and the power source such that the controller operates the attitude control device.
14. The inflatable satellite bus of claim 13 further including a communications device for transmitting commands to other satellites.
15. The inflatable satellite bus of claim 13 further including a communications device for receiving data from other satellites.
16. The inflatable satellite bus of claim 13 further including a communications device for communicating with a ground station.
17. The inflatable satellite bus of claim 13 wherein the satellite bus further comprises an external surface and elements of the payload being disposed on the external surface.

The claims below are in addition to those above.
All refrences to claim(s) which appear below refer to the numbering after this setence.

1. A computer-implemented method for extending a gaming landscape from a real environment into a virtual environment, comprising:
under the control of one or more computer systems configured with executable instructions,
identifying a first real environment location of a first player;
obtaining data for the identified first real environment location;
obtaining a virtual environment gaming landscape based at least in part on a second real environment location of a second player, the second real environment location being different from the first real environment location;
mapping features of the first real environment location into the virtual environment gaming landscape, wherein the first real environment location includes at least one feature that is different from features of the second real environment location, the mapping including:
identifying a first feature of the first real environment location, the first feature having a first feature type;
identifying a second feature of the first real environment location, the second feature having a second feature type;
transposing the first identified feature into a first virtual object having the first feature type; and
transposing the second identified feature into a second virtual object having a third feature type that is different than the first and second feature types to enable the first real environment location and the second real environment location to be mapped to the same virtual environment gaming landscape;

integrating the virtual environment gaming landscape into a game, wherein the virtual environment gaming landscape is the same for the first player and the second player; and
displaying a first view of the virtual environment gaming landscape to the first player.
2. The computer-implemented method of claim 1 further comprising:
adjusting the displayed view of the virtual environment gaming landscape based on the movements of the first player.
3. The computer-implemented method of claim 1 wherein mapping features of the first real environment location to the virtual environment gaming landscape further includes:
identifying one or more features associated with a \u201cbuilding\u201d feature type in an area surrounding the first real environment location; and
associating at least one of the one or more features associated with the \u201cbuilding\u201d feature type with a virtual object.
4. The computer-implemented method of claim 3 wherein integrating the virtual environment gaming landscape into a game includes:
integrating the virtual object into the virtual environment gaming landscape at a location corresponding to its real environment location.
5. The computer-implemented method of claim 1, further comprising:
obtaining identifying information for the first player;
identifying a location for the first player in the first real environment location;
obtaining a game character associated with the first player; and
embedding the character into the virtual environment gaming landscape.
6. The computer-implemented method of claim 5, further comprising:
tracking movements of the first player in the first real environment location; and
moving the character in the virtual environment gaming landscape according to the movements of the first player in the first real environment location.
7. The computer-implemented method of claim 5, further comprising:
managing interactions between the character and other characters in the virtual environment gaming landscape; and
tracking interactions between the first player and other players in the first real environment location.
8. The computer-implemented method of claim 7, further comprising:
managing interactions between the first player in the first real environment location and one or more characters in the virtual environment gaming landscape.
9. The computer-implemented method of claim 7, wherein the interactions between the character and other characters includes at least one of fighting, cooperating, trading, and competing with the characters in the virtual environment gaming landscape.
10. The computer-implemented method of claim 7, wherein the interactions include one of at least the exchange, sale, or trade of an object.
11. The computer-implemented method of claim 1, further comprising:
facilitating transactions using currency in the real environment for assets in the virtual environment gaming landscape.
12. A mobile device comprising:
a location module configured to identify the location of the mobile device in a first real environment;
a processing circuit coupled to the location module and configured to:
ascertain location information for a user of the mobile device;
obtain a virtual environment gaming landscape based at least in part on a second real environment location of a second user of a second mobile device, the second real environment location being different from the first real environment location;
map features of the first real environment into the virtual environment gaming landscape based on the location information, wherein the first real environment location includes at least one feature that is different from features of the second real world environment location, wherein the mapping includes:
identifying a first feature and a second feature of the first real environment, the first feature having a first feature type and the second feature having a second feature type; and
transposing the first and second features into first and second virtual objects, the first virtual object having the first feature type and the second virtual object having a third feature type that is different than the first and second feature types to enable the first real environmental location and the second real environment location to be mapped to the same virtual environment gaming landscape;

integrate the virtual environment gaming landscape into a game, wherein the virtual environment gaming landscape is the same for the user of the mobile device and the second user of the second mobile device; and
an output device coupled to the processing circuit and configured to display a view of the virtual environment gaming landscape to the user.
13. The mobile device of claim 12, further comprising:
an orientation detector coupled to the processing circuit and configured to provide orientation information for the mobile device,
wherein the processing circuit is further configured to display a view of the virtual environment gaming landscape corresponding to a view indicated by the orientation information.
14. The mobile device of claim 12, further comprising:
a motion detection module coupled to the processing circuit, the motion detection module serving to ascertain user motion in the first real environment,
wherein the processing circuit is further configured to
associate a game character in the virtual environment gaming landscape to the user; and
adjust the movement of the game character according to the motion of the user in the first real environment.
15. The mobile device of claim 12, further comprising:
a communication module coupled to the processing circuit and configured to wirelessly receive gaming information from other characters corresponding to other users in the first real environment;
wherein the processing circuit is further configured to facilitate interactions between the user and the other characters in the virtual environment gaming landscape.
16. The mobile device of claim 12 further comprising: an image capture device configured to capture images of the first real environment, wherein the processing circuit is further configured to use the images to map features between the first real environment and the virtual environment gaming landscape.
17. The mobile device of claim 16 wherein the image capture device is configured to refine the position and orientation of the user within the virtual environment gaming landscape.
18. A mobile device comprising:
means for identifying a first real environment location of a first player;
means for obtaining data for the identified first real environment location;
means for obtaining a virtual environment gaming landscape based at least in part on a second real environment location of a second player, the second real environment location being different from the first real environment location;
means for mapping features of the first real environment location into the virtual environment gaming landscape, wherein the first real environment location includes at least one feature that is different from features of the second real environment location, wherein the mapping includes:
identifying a first feature of the first real environment location, the first feature having a first feature type;
identifying a second feature of the first real environment location, the second feature having a second feature type;
transposing the first identified feature into a first virtual object having the first feature type; and
transposing the second identified feature into a second virtual object having a third feature type that is different than the first and second feature types to enable the first real environment location and the second real environment location to be mapped to the same virtual environment gaming landscape;

means for integrating the virtual environment gaming landscape into a game, wherein the virtual environment gaming landscape is the same for the first player and the second player; and
means for displaying a view of the virtual environment gaming landscape to the first player.
19. The mobile device of claim 18 further comprising:
means for adjusting the displayed view of the virtual environment gaming landscape based on the movements of the first player.
20. The mobile device of claim 18 further comprising:
means for identifying one or more features associated with a \u201cbuilding\u201d feature type in an area surrounding the first real environment location; and
means for associating at least one of the one or more features associated with the \u201cbuilding\u201d feature type with a virtual object.
21. The mobile device of claim 18 further comprising:
means for obtaining identifying information for the first player;
means for identifying a location for the first player in the first real environment location;
means for obtaining a game character associated with the first player; and
means for embedding the character into the virtual environment gaming landscape.
22. The mobile device of claim 21 further comprising: means for tracking movements of the first player in the first real environment location; and means for moving the character in the virtual environment gaming landscape according to
the movements of the first player in the first real environment location.
23. A non-transitory machine-readable storage medium having one or more instructions for mapping a real environment to a virtual environment as part of an interactive game, which when executed by a processor causes the processor to:
identify a first real environment location of a first player;
obtain data for the identified first real environment location;
obtain a virtual environment gaming landscape based at least in part on a second real environment location of a second player, the second real environment location being different from the first real environment location;
map features of the first real environment location into the virtual environment gaming landscape, wherein the first real environment location includes at least one feature that is different from features of the second real environment location, wherein the mapping includes:
identifying a first feature of the first real environment location, the first feature having a first feature type;
identifying a second feature of the first real environment location, the second feature having a second feature type;
transposing the first identified feature into a first virtual object having the first feature type; and
transposing the second identified feature into a second virtual object having a third feature type that is different than the first and second feature types to enable the first real environment location and the second real environment location to be mapped to the same virtual environment gaming landscape;

integrate the virtual environment gaming landscape into a game, wherein the virtual environment gaming landscape is the same for the first player and the second player; and
display a view of the virtual environment gaming landscape to the first player.
24. The non-transitory machine-readable storage medium of claim 23 having one or more instructions which when executed by a processor causes the processor to further:
adjust the displayed view of the virtual environment gaming landscape based on the movements of the first player.
25. The non-transitory machine-readable storage medium of claim 23 having one or more instructions which when executed by a processor causes the processor to further:
identify one or more features associated with a \u201cbuilding\u201d feature type in an area surrounding the first real environment location; and
associate at least one of the one or more features associated with the \u201cbuilding\u201d feature type with a virtual object.
26. The non-transitory machine-readable storage medium of claim 23 having one or more instructions which when executed by a processor causes the processor to further:
obtain identifying information for the first player;
identify a location for the first player in the first real environment location;
obtain a game character associated with the first player; and
embed the character into the virtual environment gaming landscape.
27. The non-transitory machine-readable storage medium of claim 26 having one or more instructions which when executed by a processor causes the processor to further:
track movements of the first player in the first real environment location; and
move the character in the gaming landscape according to the movements of the first player in the first real environment location.
28. A processing device, comprising:
a processing circuit configured to
identify a first real environment location of a first player;
obtain data for the identified first real environment location;
obtain a virtual environment gaming landscape based at least in part on a second real environment location of a second player, the second real environment location being different than the first real environment location;
map features of the first real environment location into the virtual environment gaming landscape, wherein the first real environment location includes at least one feature that is different from features of the second real environment location, wherein the mapping includes:
identifying a first feature of the first real environment location, the first feature having a first feature type;
identifying a second feature of the first real environment location, the second feature having a second feature type;
transposing the first identified feature into a first virtual object having the first feature type; and
transposing the second identified feature into a second virtual object having a third feature type that is different than the first and second feature types to enable the first real environment location and the second real environment location to be mapped to the same virtual environment naming landscape;

integrate the virtual environment gaming landscape into a game, wherein the virtual environment gaming landscape is the same for the first player and the second player; and
display a view of the virtual environment gaming landscape to the first player.
29. The processing device of claim 28, wherein the processing circuit is further configured to:
adjust the displayed view of the virtual environment gaming landscape based on the movements of the first player.
30. The processing device of claim 28, wherein the processing circuit is further configured to:
identify one or more features associated with a \u201cbuilding\u201d feature type in an area surrounding the first real environment location; and
associate at least one of the one or more features associated with the \u201cbuilding\u201d feature type with a virtual object.
31. The processing device of claim 28, wherein the processing circuit is further configured to:
obtain identifying information for the first player;
identify a location for the first player in the first real environment location;
obtain a game character associated with the first player; and
embed the character into the virtual environment gaming landscape.
32. The processing device of claim 31, wherein the processing circuit is further configured to:
track movements of the first player in the first real environment location; and
move the character in the virtual environment gaming landscape according to the movements of the first player in the first real environment location.