1. A method of repairing a damaged portion of a tire, the method comprising the steps of:
buffing an interior surface of the tire about a perimeter of the damaged tire portion to form a patch receiving surface, the interior surface being buffed to a depth sufficient to place a plurality of reinforcements of a tire patch a distance of approximately 3 millimeters or less from a damaged tire reinforcement;
covering the damaged portion by applying a pre-assembled patch to the patch receiving surface along the interior surface of the tire, the tire patch sized to cover the damaged portion, such patch including a reinforcement layer interposed between an air-impermeable layer and a tire-contacting surface of the patch, the plurality of patch reinforcements being contained within the reinforcement layer and being positioned approximately 3 millimeters or less from the damaged tire reinforcement as the patch is applied to the patch receiving surface, wherein the plurality of patch reinforcements are characterized by having a high tensile modulus of at least approximately 10 GPa; and,
curing the patch to the tire.
2. The method of claim 1, wherein the interior surface is buffed to a depth sufficient to place a tire patch reinforcement a distance of approximately 2 millimeters or less from a damaged tire reinforcement
3. The method of claim 1, wherein the patch reinforcement layer is characterized as being a high tensile modulus reinforcement layer having a minimum effective tensile modulus of approximately 12 GPa.
4. (canceled)
5. (canceled)
6. (canceled)
7. (canceled)
8. The method of claim 1, wherein the high tensile modulus reinforcement is aramid or steel.
9. (canceled)
10. (canceled)
11. The method of claim 1, wherein the patch includes an adhesive layer interposed between the tire-contacting surface and the reinforcement layer, the adhesive layer forming a portion of the contacting surface.
12. (canceled)
13. (canceled)
14. (canceled)
15. A pre-assembled tire repair patch comprising:
an air-impermeable layer;
a reinforcement layer including a plurality of reinforcements, each of the plurality of reinforcements characterized by having a high tensile modulus of at least approximately 10 GPa; and
a tire-contacting surface arranged such that the reinforcement layer is generally positioned between the tire-contacting surface and at least a portion of the air-impermeable layer, the distance between the plurality of reinforcements and the contact surface being 3 mm or less; and,
an adhesive layer interposed between the tire-contacting surface and the reinforcement layer, the adhesive layer forming at least a portion of the contacting surface.
16. (canceled)
17. (canceled)
18. (canceled)
19. (canceled)
20. (canceled)
21. (canceled)
22. The tire patch of claim 15, wherein the reinforcement layer is characterized as being a high tensile modulus layer having a minimum effective tensile modulus of approximately 12 GPa.
23. (canceled)
24. (canceled)
25. (canceled)
26. The tire patch of claim 15, wherein the plurality of patch reinforcements are aramid.
27. The tire patch of claim 15 further comprising:
a cover layer interposed between the air-impermeable layer and the reinforcement layer.
28. The tire patch of claim 15, wherein one or more gum strips are applied about at least a portion of the perimeter of the reinforcement layer between the reinforcement layer and the contact surface whereby an intermediate portion of the reinforcement layer remains free of the one or more gum strips.
29. The tire patch of claim 15, the tire contact surface extending along a contour extending from the air-impermeable layer along the outer perimeter of the patch to the adhesive layer along a central portion of the patch.
30. The tire patch of claim 15 further comprising:
a second reinforcement layer having a plurality of nylon reinforcements.
31. The method of claim 1, wherein the interior surface is buffed to a depth to provide a thickness of tire material remaining between the tire reinforcements and the patch receiving surface.
32. The method of claim 1, wherein the reinforcement layer of the patch extends beyond a width of the damaged area.
33. The method of claim 1, wherein one or more gum strips are applied about at least a portion of the perimeter of the reinforcement layer between the reinforcement layer and the contact surface whereby an intermediate portion of the reinforcement layer remains free of the one or more gum strips.
34. The tire patch of claim 15, wherein the plurality of patch reinforcements are steel, the steel patch reinforcements being spaced in a lateral direction along the reinforcement layer by an average of at least 8 ends per inch and being characterized as having a tensile modulus of at least approximately 120 GPa.
35. The tire patch of claim 26, wherein the aramid patch reinforcements are spaced in a lateral direction along the reinforcement layer by an average of at least 26 ends per inch, the aramid patch reinforcements being characterized as having a tensile modulus of at least 20 GPa.
36. The tire patch of claim 28, wherein the one or more gum strips are applied to opposing longitudinal ends of the reinforcement layer forming the at least a portion of the perimeter.
37. The tire patch of claim 36, wherein the one or more gum strips extend substantially about the perimeter of the reinforcement layer, whereby an intermediate portion of the reinforcement layer remains free of the one or more gum strips.
The claims below are in addition to those above.
All refrences to claim(s) which appear below refer to the numbering after this setence.
1. A process for playing an electronic board game comprising:
providing an electronic gaming console that includes
at least a first and second station, each of which includes an activation button and a timer,
the timer of the first station configured to measure the time between the pressing of the activation button of the second station and the pressing of the activation button of the first station;
the timer of the second station configured to measure the time between the pressing of the activation button of the first station and the pressing of the activation button of the second station;
playing a primary game between at least a first player and a second player, associated with the first and second station, respectively, wherein a predetermined event occurs during the primary game;
pressing the activation button of the first station by the first player, thereby alleging the first player has perceived the predetermined event;
signaling, to the second player, the start of the timer of the second station;
pressing the activation button of the second station by the second player, in response to the pressing of the activation button of the first station by the first player, thereby measuring the time between the pressing of the activation button of the first station and the pressing of the activation button of the second station.
2. The process as recited in claim 1, wherein the primary game is a card game.
3. The process as recited in claim 2, wherein the predetermined event is having a predetermined hand.
4. The process as recited in claim 3, wherein the predetermined hand is a four of a kind.
5. The process as recited in claim 2, wherein the cards include pictures and predetermined event is having a predetermined number of a particular picture.
6. The process as recited in claim 5, wherein the pictures on the cards denote colors.
7. The process as recited in claim 5, wherein the pictures on the cards denote shapes.
8. The process as recited in claim 5, wherein the pictures on the cards denote letters of the alphabet.
9. The process as recited in claim 5, wherein the pictures on the cards denote numbers.
10. A process for playing an electronic board game comprising:
providing an electronic gaming console that includes
at least a first and second station, each of which includes an activation button and a timer,
the timer of the first station configured to measure the time between the pressing of the activation button of the second station and the pressing of the activation button of the first station;
the timer of the second station configured to measure the time between the pressing of the activation button of the first station and the pressing of the activation button of the second station;
providing the second player with a finite number of challenges per game;
playing a primary game between at least a first player and a second player, associated with the first and second station, respectively, wherein a predetermined event occurs during the primary game;
pressing the activation button of the first station by the first player, thereby alleging the first player has perceived the predetermined event;
signaling, to the second player, the start of the timer of the second station;
pressing the activation button of the second station by the second player, in response to the pressing of the activation button of the first station by the first player, thereby measuring the time between the pressing of the activation button of the first station and the pressing of the activation button of the second station;
permitting the second player to use one of the challenges, thereby asking the first player to reveal whether or not the first player has accurately perceived the predetermined event.
11. The process as recited in claim 10, wherein the first player reveals an immunity card, thereby blocking the second player’s attempt to reveal whether or not the first player has accurately perceived the predetermined event.
12. An electronic gaming console that includes
at least a first and second station, each of which includes an activation button, a timer and a series of lights,
the timer of the first station configured to measure the time between the pressing of the activation button of the second station and the pressing of the activation button of the first station;
the timer of the second station configured to measure the time between the pressing of the activation button of the first station and the pressing of the activation button of the second station;
the series of lights arranged in a row, the lights being configured to sequentially light at a predetermined rate as the measured time increases and to halt when the measurement stops.
13. The console of claim 12, wherein there are two stations.
14. The console of claim 12, wherein there are eight stations.