1460711905-6f1c741b-b660-47e4-97c6-3d9fe8b25ad7

1. A wireless system comprising:
a unit which travels back and forth over a path during operation; and
a first antenna having an elongated shape and which lies adjacent to and along the path over which the unit travels during operation,
wherein the unit comprises:
a second antenna;
an electrical energy storage unit connected to the second antenna, wherein during operation the energy storage unit receives energy via electromagnetic coupling of the second antenna with an RF field produced by the first antenna, at least a part of the received energy being stored in the energy storage unit; and
an electronics system connected to the energy storage unit and which during operation is powered solely by the received energy stored in the energy storage unit, the electronics system including a sensor, a processor configured to acquire data from the sensor, and a transmitter coupled to the processor and to the second antenna, wherein the energy storage unit is capable of storing sufficient energy received from the RF field produced by the first antenna to enable the transmitter to transmit a message wirelessly via the second antenna, the message containing data acquired by the processor from the sensor.
2. The wireless system of claim 1, wherein the energy storage unit is capable of storing sufficient energy to further power the processor to perform at least one of the functions of acquiring data from the sensor, formatting a message containing data acquired from the sensor, and shutting the processor down.
3. The wireless system of claim 2 wherein the sensor is an analog sensor.
4. The wireless system of claim 1, wherein the processor includes instructions in firmware, the instructions for implementing a finite state machine when executed on the processor.
5. The wireless system of claim 4, wherein the finite state machine includes a data acquisition state, and a data transmission state.
6. The wireless system of claim 5, wherein the state machine further includes at least one of an RF detection state, a message formatting state, and a system shut-down state.
7. The wireless system of claim 5, wherein the instructions cause the finite state machine to enter the data acquisition state when a level of RF activity in the antenna exceeds a predetermined power-on level.
8. The wireless system of claim 5, wherein the instructions cause the finite state machine to exit the data acquisition state when a level of RF activity in the antenna falls below a predetermined power-off level.
9. The wireless system of claim 1, wherein the path is a straight line path, the first antenna having a length approximately equal to the length of the straight line path.
10. The wireless system of claim 1, wherein the transmitter uses at least one of on-off keying modulation and frequency modulation.
11. The wireless system of claim 1, wherein the unit further comprises a receiver connected to the processor, the receiver being powered by the energy storage unit, the receiver being capable of receiving RF transmitted instructions for execution on the processor.
12. The wireless system of claim 1, wherein the first antenna is parallel to the path over which the unit travels during operation.
13. The wireless system of claim 1, further comprising a first structural element on which the unit is mounted and a second structural element on which the first antenna is mounted and which moves relative to the first structural element.
14. The wireless system of claim 13, wherein the first structural element during operation moves relative to the second structural element.
15. The wireless system of claim 14, further comprising a motor mounted on the second structural element which during operation causes the first structural element to move relative to the second structural element.
16. The wireless system of claim 1, wherein the unit comprises a ball jack.
17. The wireless system of claim 1, further comprising a master electronics system connected to the first antenna and capable of generating an RF field via the first antenna.
18. The wireless system of claim 17, wherein the master electronics system includes a transmitter, a receiver, and a processor.
19. The wireless system of claim 1, wherein the unit and the first antenna are configured such that the first antenna moves parallel to and along the second antenna when the unit travels back and forth over said path.

The claims below are in addition to those above.
All refrences to claim(s) which appear below refer to the numbering after this setence.

1. A gaming machine comprising:
i) a plurality of rotating reels having an outer periphery on which images relating to a game being played on the machine are displayed; and
ii) a wall section located adjacent to the reels, wherein at least two of the plurality of reels are mounted so that their outer periphery protrudes beyond at least a portion of the wall section adjacent to the reels,
wherein the reels can be pivoted about an upright axis so that the front and rear view of the reels can be observed or are visible from one point.
2. The gaming machine according to claim 1, wherein the wall section is in the form of one or more members disposed about the reels.
3. The gaming machine according to claim 2, wherein the wall section is in the form of one or more flat or contoured panels about the panels.
4. The gaming machine according to claim 3, wherein the flat or contoured panels recede backwardly from the protruding periphery of the reels.
5. The gaming machine according to claim 3, wherein the contoured panels extend in part forwardly of the protruding outer periphery of the reels.
6. The gaming machine according to claim 1, wherein the wall section forms at least part of a front face of the gaming machine which obscures from view part of the reels behind the wall section.
7. . The gaming machine according to claim 1, wherein the reels can be observed or are visible from opposite sides of the wall section.
8. The gaming machine according to claim 7, wherein the reels extend or protrude from opposite sides of the wall section.
9. The gaming machine according to claim 1, wherein the furthest point of the outer periphery of the reels protrudes past the wall section adjacent to the reels by at least 30mm, and suitably in the range of 40 to 300mm.
10. The gaming machine according to claim 1, wherein at least one of the reels has a side wall oriented transversely to its outer periphery and one of the reels having the side wall extends or protrudes beyond at least a portion of the wall section so that at least part of the side wall of the respective reel is visible.
11. The gaming machine according to claim 10, wherein at least two of the reels have at least one side wall of which at least part is visible.
12. The gaming machine according to claim 10, wherein each of the reels include at least one side wall of which at least part is visible.
13. The gaming machine according to claim 10, wherein the reels are arranged in a side-by-side arrangement and the reels located at opposite ends of the arrangement have at least one side wall of which at least part is visible at outer ends of the arrangement of reels.
14. The gaming machine according to claim 10, wherein two of the reels are separated by a space or gap, and at least one of the spaced reels has one of the side walls of which at least a part is visible.
15. The gaming machine according to claim 10, wherein the side walls extend from the edges of the outer periphery.
16. The gaming machine according to claim 10, wherein the side walls include lights, such as multi-coloured light sources or light emitting diodes (LEDs).
17. The gaming machine according to claim 10, wherein the side walls include indicia that corresponds, matches or compliments with symbols on the outer periphery of the reels.
18. The gaming machine according to claim 17, wherein the indicia includes the side walls of the reel being divided into one or more geometric sectors that are aligned with the images on the outer wall.
19. The gaming machine according to claim 10, wherein the reels are arranged in a linear relationship in which the reels are co-axially mounted relative to each other.
20. The gaming machine according to claim 10, wherein the reels are arranged on different axes.
21. The gaming machine according to claim 1, wherein the reels are of uniform diameter.
22. The gaming machine according to claim 1, wherein the reels have at least two different diameters.
23. The gaming machine according to claim 1, comprising a transparent cover having a shape adapted to receive a portion of the reels extending or projecting from the gaming machine disposed over the reels.
24. A gaming machine comprising:
i) a mechanical reel assembly including a plurality of rotatably mounted reels each having an outer periphery from which images are displayed, the reels having a plurality of stop positions for displaying the images to determine outcomes; and
ii) a housing for containing the components of a gaming machine on the inside thereof, the housing including a display opening through which the reels protrude so that part of the outer peripheral wall is disposed on an outside of the display opening while rotating andor when in a stop position,
wherein the reels can be pivoted about an upright axis so that the front and rear view of the reels can be observed or is visible from one point.
25. A gaming machine comprising:
i) a mechanical reel assembly including a plurality of rotatably mounted reels each having an outer periphery on which images are displayed, the reels having a plurality of stop positions for displaying the images to determine outcomes; and
ii) a structural assembly including two side supports in which one is disposed either end of the reel assembly, the reels protruding or extending past the side supports on opposite sides such that images on opposite sides of the reels can be observed,
wherein the reels can be pivoted about an upright axis so that the front and rear view of the reels can be observed or is visible from one point.

1460711897-0ab10efb-ca50-4538-94e5-1db0440f29b3

1.-20. (canceled)
21. A method of authentication, comprising:
sending a challenge message from a mobile gateway to a consumer device, the challenge message being sent in response to a communication request message, wherein the consumer device is configured for use as a payment device;
receiving a challenge response message from the consumer device at the mobile gateway in response to the challenge message; and
verifying the challenge response message using a key management center, wherein the key management center is configured to manage session keys for communication with the consumer device, wherein the key management center allows a communication transaction between a first entity and the consumer device if the challenge response message is valid.
22. The method of claim 21, wherein the first entity is not contacted until the challenge response message is verified.
23. The method of claim 21, further comprising sending a session key to the consumer device, the session key allowing communication between the first entity and the consumer device.
24. The method of claim 23, wherein the session key is derived from a master key associated with the first entity and stored at the key management center.
25. The method of claim 21, wherein the first entity is an issuer associated with the consumer device and wherein the communication transaction between the first entity and the consumer device includes issuer updates for the consumer device.
26. The method of claim 25, wherein the issuer updates include updating parameters for the consumer device, blocking a payment application on the consumer device, unblocking the payment application, disabling payment, unblocking a passcode on the consumer device, changing the passcode on the consumer device, or setting the passcode to a default passcode.
27. The method of claim 21, wherein the consumer device is associated with a prepaid payment account and wherein the communication transaction between the first entity and the consumer device includes adding funds to the prepaid payment account using a funding account linked to the prepaid payment account.
28. A system, comprising:
a mobile gateway, the mobile gateway being configured to send a challenge message to a consumer device and receive a challenge response message from the consumer device in response to the challenge message, wherein the consumer device is configured for use as a payment device; and
a key management center integrated with the mobile gateway, the key management center being configured to determine whether the challenge response message is valid and send a secure channel response message to the consumer device if the challenge response message is valid, the secure channel response message allowing communication between the consumer device and a first entity.
29. The system of claim 28, wherein the first entity is not contacted until the challenge response message is verified.
30. The system of claim 28, wherein the key management center is further configured to send a session key to the consumer device, the session key allowing communication between the first entity and the consumer device.
31. The system of claim 30, wherein the session key is derived from a master key associated with the first entity and stored at the key management center.
32. The system of claim 28, wherein the first entity is an issuer associated with the consumer device and wherein the communication transaction between the first entity and the consumer device includes issuer updates for the consumer device.
33. The system of claim 32, wherein the communication between the consumer device and the first entity includes updating parameters for the consumer device, blocking a payment application on the consumer device, unblocking the payment application, disabling payment, unblocking a passcode on the consumer device, changing the passcode on the consumer device, or setting the passcode to a default passcode.
34. A server computer, comprising:
a processor; and
a computer-readable storage medium having code embodied thereon, the code being configured to cause the processor to perform a method comprising:
receiving a challenge response message from a consumer device, the challenge response message being received in response to a challenge message, wherein the consumer device is configured for use as a payment device; and
verifying the challenge response message using a key management center, wherein the key management center is configured to manage session keys for communication with the consumer device, wherein the key management center allows a communication transaction between a first entity and the consumer device if the challenge response message is valid.
35. The server computer of claim 34, wherein the first entity is not contacted until the challenge response message is verified.
36. The server computer of claim 34, wherein the code is further configured to cause the processor to perform the steps of sending a session key to the consumer device, the session key allowing communication between the first entity and the consumer.
37. The server computer of claim 36, wherein the session key is derived from a master key associated with the first entity and stored at the key management center.
38. The server computer of claim 34, wherein the first entity is an issuer associated with the consumer device, the communication between the first entity and the consumer device including issuer updates for the consumer device.
39. The server computer of claim 34, wherein the consumer device is associated with a prepaid payment account and wherein the communication between the first entity and the consumer device includes adding funds to the prepaid payment account using a funding account linked to the prepaid payment account.
40. The server computer of claim 38, wherein the communication between the consumer device and the first entity includes updating parameters for the consumer device, blocking a payment application on the consumer device, unblocking the payment application, disabling payment, unblocking a passcode on the consumer device, changing the passcode on the consumer device, or setting the passcode to a default passcode.

The claims below are in addition to those above.
All refrences to claim(s) which appear below refer to the numbering after this setence.

1. A computer readable medium holding computer executable instructions for displaying one or more attributes associated with one of one or more block diagram modeling components of an executable block diagram model, where at least one of the one or more attributes has one or more attribute values, the medium comprising:
instructions for displaying an executable block diagram model in a first window, the executable block diagram model comprising a first block diagram modeling component having a first attribute;
instructions for associating the first block diagram modeling component with a first graphical affordance;
instructions for displaying the first block diagram modeling component with the first graphical affordance;
instructions for activating the first graphical affordance in response to a cursor being proximate to the graphical affordance; and
instructions for displaying a first widget in response to activating the first graphical affordance, the first widget for displaying a history of attribute values associated with the first block diagram modeling component.
2. The medium of claim 1, further comprising:
instructions for receiving a first input, wherein the first input is related to the first attribute;
instructions for modifying the one or more attribute values of the first attribute based on the first input;
instructions for updating information about the first block diagram modeling component of the executable block diagram model using the one or more attribute values of the first attribute; and
instructions for displaying the updated information in the first widget of the first window.
3. The medium of claim 1, further comprising:
instructions for receiving a second input, the second input including an additional attribute value for the first attribute; and
instructions for displaying the additional attribute value for the first attribute in the first widget.
4. The medium of claim 1, wherein the first attribute comprises a simulation result of the first block diagram modeling component, a subsystem represented by the first block diagram modeling component, a code associated with the first block diagram modeling component, parameters of the first block diagram modeling component, or a representation of the first block diagram modeling component generated via a scripting language.
5. The medium of claim 1, further comprising:
instructions for displaying one or more attribute values of a second attribute in the first window or in a second window, wherein the second attribute is represented by a second graphical affordance in the executable block diagram model.
6. The medium of claim 1, wherein the first graphical affordance is provided on the block diagram modeling component or around the block diagram modeling component as a hotspot region, the hotspot region being displayed without using a graphical icon.
7. The medium of claim 6, further comprising:
instructions for displaying a first hotspot region associated with the first attribute, a second hotspot region associated with a second attribute and a third hotspot region associated with a third attribute;
instructions for displaying the one or more attribute values of the first attribute when the first hotspot region is selected by the cursor being proximate to the first hotspot region;
instructions for displaying one or more attribute values of the second attribute when the second hotspot region is selected by the cursor being proximate to the second hotspot region; and
instructions for displaying one or more attribute values of the third attribute when the third hotspot region is selected by the cursor being proximate to the third hotspot region.
8. A computer readable medium holding computer executable instructions for causing a computing device to display one or more attributes associated with one or more block diagram modeling components of an executable block diagram model, where at least one of the one or more attributes has one or more attribute values, said medium comprising:
instructions for displaying an executable block diagram model in a first window, where the executable block diagram model comprises a first block diagram modeling component that includes a first attribute having one or more attribute values;
instructions for identifying one or more hotspot regions around the first block diagram modeling component, where the instructions for identifying comprise:
instructions for associating one of the one or more hotspot regions with the first attribute, and
instructions for associating another of the one or more hotspot regions with a second attribute when a second attribute is associated with the first block diagram modeling component;

instructions for receiving a first input for the first attribute or the second attribute, where the first input modifies one or more attribute values of the first attribute or the second attribute; and
instructions for displaying the one or more attribute values associated with the first attribute or the one or more attribute values associated with the second attribute via a first widget in the first window, where the displaying provides updated information about the first block diagram modeling component or the executable block diagram model.
9. The medium of claim 8, further comprising:
instructions for receiving second input, the second input including additional attribute values for the first attribute; and
instructions for displaying the additional attribute values of the first attribute in the first widget.
10. The medium of claim 9, wherein the displaying the additional attribute values includes replacing the one or more attribute values of the first attribute with the additional attribute values.
11. The medium of claim 8, wherein the first widget is selectively visible on the executable block diagram model.
12. The medium of claim 8, wherein the first widget displays dynamic data.
13. The medium of claim 9, wherein the first attribute comprises simulation results of the first block diagram modeling component, a subsystem represented by the first block diagram modeling component, a code associated with the first block diagram modeling component, parameters of the first block diagram modeling component or representation of the first block diagram modeling component generated via a scripting language.
14. The medium of claim 8, wherein the one or more hotspot regions are displayed without using a graphical icon.
15. The medium of claim 8, further comprising:
instructions for displaying a first hotspot region associated with the first attribute, a second hotspot region associated with a second attribute and a third hotspot region associated with a third attribute;
instructions for displaying one or more attribute values of the first attribute when the first hotspot region is selected;
instructions for displaying one or more attribute values of the second attribute when the second hotspot region is selected; and
instructions for displaying one or more attribute values of the third attribute when the third hotspot region is selected.
16. A system for displaying one or more attribute values of one or more attributes of a block diagram modeling component in an executable block diagram model, the system comprising:
a display device that displays an executable block diagram model having one or more block diagram modeling components in a window, wherein the one or more block diagram modeling components have one or more attributes;
a model editor that associates the one or more block diagram modeling components or regions around the one or more block diagram modeling components with one or more graphical affordances;
an attribute value viewer that in response to activating the one or more graphical affordances in response to a cursor being proximate to the one or more graphical affordances, displays a first widget for illustrating a history of attribute values of a first attribute associated with a first block diagram modeling component;
an input device for entering input to modify the one or more attribute values displayed on the first widget; and
an updating logic that updates the display of the block diagram with the input entered using the input device.
17. The system of claim 16, wherein the first attribute comprises simulation results of the first block diagram modeling component, a subsystem associated with the first block diagram modeling component, a code associated with the first block diagram modeling component, parameters of the first block diagram modeling component or representation of the block diagram modeling component generated via a scripting language.
18. The system of claim 16, further comprising:
a multi-level detail viewer for displaying a specified level of detail of one of the one or more block diagram modeling components in the executable block diagram model when the one of the one or more block diagram modeling components is selected, wherein the one of the one or more block diagram modeling components is displayed in its normal viewing mode, when the one of the one or more block diagram modeling components is not selected.