1. A method of adapting a Class II game to provide play characteristics of a Class III game, the method comprising:
simulating a plurality of plays of the Class III game in a computer to obtain, frequencies of occurrence of at least one Class III award;
simulating a plurality of plays of the Class II game in a computer to obtain frequencies of occurrence of at least one Class II outcome;
selecting a Class III award;
obtaining, from the Class III game simulation, relative frequencies of occurrences of main and special sequences that yield the selected Class III award;
selecting a Class II outcome that has a similar frequency of occurrence to selected Class III award;
defining an award for the selected Class II outcome according to the selected Class III award;
randomly selecting a main or a special sequence that yields the selected Class III award when the selected Class II outcome occurs during play of the Class II game, wherein randomly selecting the main or special sequence comprises weighting the random selection according to the obtained relative frequencies of occurrence of the main and special sequences; and
providing a display corresponding with a display that would have been displayed if the player had been playing the Class III game and had won the selected Class III award according to the selected sequence.
2. A method of adapting a Class II game to provide play characteristics of a Class III game, the method comprising:
simulating a plurality of plays of the Class III game in a computer to obtain frequencies of occurrence of at least one Class III award;
simulating a plurality of plays of the Class II game in a computer to obtain frequencies of occurrence of at least one Class II outcome;
grouping the Class III awards according to ranges of awards;
selecting a Class III award;
obtaining, from the Class III game simulation, relative frequencies of occurrences of main and special sequences that yield awards in the Class III award group that includes the selected Class III award;
selecting a Class II outcome that has a similar frequency of occurrence to the selected Class III award;
defining an award for the selected Class II outcome according to awards in the Class III award group that includes the selected Class III award;
randomly selecting a main or a special sequence that yields an award in the Class III award group that includes the selected Class III award when the selected Class II outcome occurs during play of the Class II game, wherein randomly selecting the main or special sequence comprises weighting the random selection according to the obtained relative frequencies of occurrence of the main and special sequences; and providing a display corresponding with a display that would have been displayed if the player had been playing the Class III game and had won the given Class III award according to the selected sequence.
3. A method of adapting a Class II game to provide play characteristics of a Class III game, the method comprising:
simulating a plurality of plays of the Class III game in a computer to obtain frequencies of occurrence of a plurality of Class III awards;
simulating a plurality of plays of the Class II game in a computer to obtain frequencies of occurrence of at least one Class II outcome;
grouping the Class III awards according to ranges of awards;
selectin a Class III award;
selecting a Class II outcome that has a similar frequency of occurrence to the selected Class III award;
defining an award for the selected Class II outcome according to the selected Class III award, wherein defining an award for the selected Class II outcome comprises defining an award according to awards in the Class III award group that includes the selected Class III award;
running a second simulation of a plurality of plays of the Class II game in a computer using the defined awards of the selected Class II outcomes; and
adjusting the defined awards of the Class II outcomes according to any differences between awards awarded in the second simulation of the Class II game and awards awarded in the simulation of the Class III game.
4. A computer system configured to a Class II carne to characteristics of a Class III game, the computer system comprising:
one or more memories;
one or more processors communicatively coupled with the one or more memories, the one or more processors configured to:
simulate a plurality of plays of the Class III game in a computer to obtain frequencies of occurrence of at least one Class III award;
simulate a plurality of plays of the Class II game in a computer to obtain frequencies of occurrence of at least one Class II outcome;
select a Class III award;
obtain, from the Class III game simulation, relative frequencies of occurrences of main and special sequences that yield the selected Class III award;
select a Class II outcome that has a similar frequency of occurrence to the selected Class III award;
randomly select a main or a special sequence that yields the selected Class III award when the selected Class II outcome occurs during play of the Class II game, wherein randomly selecting the main or special sequence comprises weighting the random selection according to the obtained relative frequencies of occurrence of the main and special sequences; and
define an award for the selected Class II outcome according to the selected Class III award.
5. A computer program product for adapting a Class II game to provide play characteristics of a Class III game, the computer program product comprising:
a non-transitory computer-readable medium comprising:
code for simulating a plurality of plays of the Class III game in a computer to obtain frequencies of occurrence of at least one Class III award;
code for simulating a plurality of plays of the Class II game in a computer to obtain frequencies of occurrence of at least one Class II outcome;
code for grouping the Class III awards according to ranges of awards;
code for selecting a Class III award;
code for obtaining, from the Class III game simulation, relative frequencies of occurrences of main and special sequences that yield awards in a Class III award group that includes the selected Class III award;
code for selecting a Class II outcome that has a similar frequency of occurrence to the selected Class III award;
code for defining an award for the selected Class II outcome according to awards in the Class III award group that include the selected Class III award;
code for randomly selecting a main or a special sequence that yields an award in the Class III award group that includes the selected Class III award when the selected Class II outcome occurs during play of the Class II game, wherein randomly selecting the main or special sequence comprises weighting the random selection according to the obtained relative frequencies of occurrence of the main and special sequences; and
code for providing a display corresponding with a display that would have been displayed if the player had been playing the Class III game and had won the given Class III award according to the selected sequence.
6. A computer program product for adapting a Class II game to provide play characteristics of a Class III game, the computer program product comprising:
a non-transitory computer-readable medium comprising:
code for simulating a plurality of plays of the Class III game in a computer
to obtain frequencies of occurrence of at least one Class III award;
code for simulating a plurality of plays of the Class II game in a computer
to obtain frequencies of occurrence of at least one Class II outcome;
code for grouping the Class III awards according to ranges of awards;
code for selecting a Class III award;
code for selecting a Class II outcome that has a similar frequency of occurrence to the selected Class III award; and
code for defining an award for the selected Class II outcome according to awards in the Class III award group that include the selected Class III award;
code for running a second simulation of a plurality of plays of the Class II game in a computer using the defined awards of the selected Class II outcomes; and
code for adjusting the defined awards of the Class II outcomes according to any differences between awards awarded in the second simulation of the Class II game and awards awarded in the simulation of the Class III game.
The claims below are in addition to those above.
All refrences to claim(s) which appear below refer to the numbering after this setence.
1. A film scanner for reading an image formed on a film, said film scanner comprising:
an imaging device that senses a part of said image to generate an image signal;
a transport table that supports said film;
a stepper motor that moves said transport table in a predetermined direction, so that said imaging device can sense the whole of said image, said stepper motor being driven in steps; and
an image signal reading processor that reads said image signal in synchronization with movement of said transport table, said image signal reading processor reading at one or both of a first timing where said stepper motor stops at a rotational angle position of a step and a second timing where said stepper motor temporarily stops at least at one rotational angle position during a step.
2. A film scanner according to claim 1, wherein said second timing is a temporary stopping at a rotational angle position of half of a step.
3. A film scanner according to claim 1, wherein said image signal reading processor reads said image signal only at said first timing of said stepper motor at the time of a pre-scan of the film and reads said image signal at each of said first timing and said second timing at the time of a main-scan of the film.
4. A film scanner according to claim 1, wherein said stepper motor is temporarily stopped at a point of time of overshoot caused when driven by said step and said second timing is the timing of the temporary stopping due to said overshoot.
5. A film scanner according to claim 4, wherein the rotational angle position of the state of temporary stopping of said stepper motor at the time of overshoot is a predetermined rotational angle position in the middle of said step.
6. A film scanner according to claim 1, wherein said transport table is provided detachably with a film holder for holding said film, a position of said film holder to said transport table being changed to switch said image to be scanned.
7. A film scanner according to claim 1, further comprising a rack provided at said transport table along said predetermined direction, and a pinion attached to an output shaft of said stepper motor to engage with said rack.
8. A film scanner according to claim 1, further comprising an image signal rearranging processor rearranges said image signals read at said first and second timings in order, so that arranged mage signals of the correct order are obtained.
9. A film scanner provided with an imaging device for performing a main-scan of a film on which an image is formed to scan said image and a scanning mechanism for moving the film in a sub-scan direction perpendicular to said main-scan direction with respect to said imaging device, characterized in that said scanning mechanism is provided with a transport table for supporting said film and transporting it in said sub-scan direction, a transport mechanism for making said transport table move in said sub-scan direction, and an image signal reading processor for reading an image signal of said film obtained by said imaging device in synchronization with movement of said transport table, said transport mechanism is provided with a stepper motor serving as a source of drive power and driven in required steps, and said image signal reading processor is configured to read said image signal at one or both of a first timing where said stepper motor stops at a rotational angle position of a step and a second timing where it temporarily stops at least at one rotational angle position during a step.