1. A battery comprised of an anode, said anode comprised of nanowires attached to a conducting substrate that extend away from the substrate.
2. The battery of claim 1 where the nanowires are comprised of Copper and the conducting substrate is comprised of Copper.
3. The battery of claim 1 where the nanowires are comprised of Copper and are coated with a Silicon layer and the substrate is comprised of Copper.
4. The battery of claim 1, 2 or 3 where the substrate is comprised of one of indium, tin, silver, gold, palladium, iron, chromium, titanium, nickel, zinc, cobalt, or lead.
5. A high capacity Lithium Ion Battery anode comprised of nanowires comprised of a layer of Silicon, where the deposited load of Silicon is limited to create an open structure, exposing a high surface area to the battery electrolyte.
6. The anode of claim 5 where the nanowires are comprised of copper and the deposited load of Silicon creating a film with a thickness approximately equal to the length of the CuNW’s.
7. A method of making a battery anode comprising the steps of:
Growing nanowires on a conducting substrate.
8. The method of claim 7 further comprising:
Cladding the substrate with an anodized metallic oxide layer that acts as a template to grow the nanowires.
9. The method of claim 8 further comprising:
Growing Copper nanowires;
Coating the Copper nanowires with a layer of Silicon.
10. The method of claim 7 further comprising:
Growing Silicon Nanowires.
11. The method of claim 8 where the Center to Center Pore Spacing is 100-150 nanometers, Pore Diameter 40-75 nanometers and Pore Length 50-75 microns.
12. The method of claim 8 where Center to Center Pore Spacing is 250-350 nanometers, Pore Diameter 75-150 nanometers and Pore Length 50-100 microns.
13. A Lithium Ion battery with an anode, said anode comprised of CuNW arrays as high surface area substrates for deposition of conformal Si, Ge, or other elements that alloys with Li or other elements used as a charge conducting species in the battery electrolyte.
14. A lithium ion battery comprised of an anode that is comprised of Copper nanowires that are attached at one end to a copper substrate and extend into a Silicon layer.
15. The battery of claim 14 where the NW diameter is approximately 2-900 nm, Center to Center distance approximately 50-980 nm and NW length approximately 0.1-200 microns.
16. The battery of claim 14 where the CuNW array substrate is coated with a conformal film of Si, 1 nm to a maximum thickness less than the one-half the spacing between CuNW’s, 2 nm to 300 nm, leaving open interstitial volume that is exposed to the battery’s electrolyte and can accommodate the expansion of Si as it alloys with Li.
The claims below are in addition to those above.
All refrences to claim(s) which appear below refer to the numbering after this setence.
1. A game call comprising:
a microprocessor configured to be activated by a switch, said microprocessor further configured to activate a speaker;
digital memory configured to store audio data readable by said microprocessor and playable by said speaker;
a power source configured to provide electrical power to said microprocessor and said speaker;
a housing having an interior space and an exterior face, said housing interior space containing said speaker, said microprocessor, said power source, and said switch;
expandable foam placed within the interior space of said housing, said expandable foam configured to encase and protect said microprocessor, said speaker, and said power source; and
said housing configured to be tossed.
2. The game call of claim 1, further comprising:
said housing having a generally spherical shape and including a single flat bottom face;
a button protruding through said single flat bottom face, said button configured to trigger said switch; and
a weight located within the interior space of said housing, said weight configured to cause said game call to land on said flat bottom face when tossed, thereby depressing said button.
3. The game call of claim 1, further comprising:
said housing having a generally spherical shape; and
a trigger having an on position and an off position located on said exterior face of said housing, said trigger configured to activate and deactivate said switch.
4. The game call of claim 1, further comprising:
a wireless receiver located within said interior space of said housing, said wireless receiver configured to activate said switch upon receiving a wireless signal; and
a wireless remote including a wireless transmitter located remotely from said game call, said wireless remote including a trigger configured to activate and deactivate said switch.
5. The game call of claim 4, further comprising:
a graphical user interface (GUI) located on said wireless remote, said GUI indicating an on or off status of said game call.
6. The game call of claim 1, further comprising:
a receiver slot within said housing, said receiver slot configured to receive said digital memory and to communicate said digital memory with said microprocessor.
7. The game call of claim 6, wherein said digital memory is a secure digital (SD) memory card, said memory card being removable from said game call receiver slot.
8. The game call of claim 6, further comprising:
digital sound files stored on said digital memory, said digital sound files readable by said microprocessor; and
said digital sound files configured to be added or removed to said digital memory by a remote computing device.
9. The game call of claim 6, wherein said digital sound files include recorded prey animal sounds.
10. A method of using a game call comprising:
loading digital sound files onto a removable digital memory device using a remote computing device;
placing said digital memory device into a receiver slot located in a housing of a game call;
reading said digital sound files with a microprocessor located within said game call;
triggering a switch within said game call; and
playing said digital sound files through a speaker connected to said microprocessor and a power source within said housing.
11. The method of claim 10, wherein said switch is triggered upon said game call coming into contract with a ground surface.
12. The method of claim 11, further comprising the steps:
depressing a button upon said game call coming into contact with said ground surface; and
activating said switch with said depressed button.
13. The method of claim 10, wherein said digital sound files include recorded prey animal sounds.