1460737855-a2977429-61cf-4336-a41c-30f6a93a78cc

1. A method comprising:
forming a gate oxide layer above a channel region in a substrate;
forming a partial self-adjusting threshold voltage layer above a drain-side end of the gate oxide layer; and
forming a gate above the partial self-adjusting threshold voltage layer and the gate oxide layer.
2. The method according to claim 1, further comprising:
forming the partial self-adjusting threshold voltage layer above a source-side end and the drain-side end of the gate oxide layer.
3. The method according to claim 1, comprising forming the partial self-adjusting threshold voltage layer by:
forming a self-adjusting threshold voltage layer above the gate oxide layer; and
removing at least a middle portion of the self-adjusting threshold voltage layer.
4. The method according to claim 3, further comprising:
masking the self-adjusting threshold voltage layer with a hardmask, exposing the middle portion of the self-adjusting threshold voltage layer, prior to removing the middle portion of the self-adjusting threshold voltage layer.
5. The method according to claim 3, further comprising:
forming a dummy gate on the self-adjusting threshold voltage layer;
forming an inter-layer dielectric (ILD) surrounding the gate oxide layer, the self-adjusting threshold voltage layer, and the dummy gate;
removing the dummy gate, forming a cavity; and
depositing a gate material on side surfaces of the cavity, leaving exposed the middle portion of the self-adjusting threshold voltage layer, prior to removing the middle portion of the self-adjusting threshold voltage layer.
6. The method according to claim 1, comprising forming the partial self-adjusting threshold voltage layer by:
forming a dummy gate on the gate oxide layer;
forming an ILD surrounding the gate oxide layer and the dummy gate;
removing the dummy gate, forming a cavity; and
depositing a self-adjusting threshold voltage material on side surfaces of the cavity.
7. A device comprising:
a source and a drain at opposite ends of a channel region within a substrate;
a gate oxide layer on the substrate above the channel region;
a partial self-adjusting threshold voltage layer above a drain-side end of the gate oxide layer; and
a gate above the partial self-adjusting threshold voltage layer and the gate oxide layer.
8. The device according to claim 7, comprising:
the partial self-adjusting threshold voltage layer being above a source-side end and the drain-side end of the gate oxide layer.
9. The device according to claim 7, comprising:
the partial self-adjusting threshold voltage layer formed to a thickness of 1 to 10 nm and a width of 5 to 20% a width of the gate oxide layer.
10. The device according to claim 7, comprising:
the partial self-adjusting threshold voltage layer formed of at least one of a dielectric material and a ferroelectric material.
11. The device according to claim 10, wherein the partial self-adjusting threshold voltage layer is formed of silicon nitride (SiN).
12. The device according to claim 7, comprising:
an ILD surrounding the gate oxide layer, the partial self-adjusting threshold voltage layer, and the gate, wherein the partial self-adjusting threshold voltage layer is formed as spacers between the ILD and the gate.
13. A method comprising:
forming a gate oxide layer above a channel region in a substrate;
forming a gate above the gate oxide layer;
forming an inter-layer dielectric (ILD) surrounding the gate oxide layer and the gate;
removing a portion of the gate exposing a portion of the gate oxide layer and forming a cavity between the ILD, the gate oxide layer, and remaining gate;
forming a partial self-adjusting threshold voltage layer above the exposed portion of the gate oxide layer; and
forming a field plate in a remainder of the cavity.
14. The method according to claim 13, comprising:
conformally depositing the partial self-adjusting threshold voltage layer on side and bottom surfaces of the cavity.
15. The method according to claim 13, comprising:
forming the partial self-adjusting threshold voltage layer to a thickness of 1 to 10 nm.
16. The method according to claim 13, comprising:
removing 10 to 30% horizontally of the gate down to the gate oxide layer, forming the cavity.
17. A device comprising:
a substrate;
a channel region within the substrate;
a gate oxide layer above the channel region;
a gate above a first portion of the gate oxide layer, leaving exposed a second portion of the gate oxide layer;
a partial self-adjusting threshold voltage layer above the second portion of the gate oxide layer;
a field plate above the partial self-adjusting threshold voltage layer; and
an inter-layer dielectric (ILD) surrounding the gate oxide layer, the gate, the partial self-adjusting threshold voltage layer, and the field plate.
18. The device according to claim 17, comprising:
the partial self-adjusting threshold voltage layer conformally lining a cavity formed between the gate, the gate oxide layer, and the ILD.
19. The device according to claim 17, comprising:
the partial self-adjusting threshold voltage layer formed to a thickness of 1 to 10 nm.
20. The device according to claim 17, comprising:
the partial self-adjusting threshold voltage layer over 10 to 30% of a surface of the gate and the partial self-adjusting threshold voltage layer.

The claims below are in addition to those above.
All refrences to claim(s) which appear below refer to the numbering after this setence.

We claim:

1. A method for implementing a player configurable video game in a gaming establishment the method comprising:.
obtaining player game configuration data, wherein the data includes one or more inputs;
comparing each of the one or more inputs with one or more default game parameters; and
providing one or more default games most closely associated with the game configuration data.
2. The method as recited in claim 1, wherein obtaining game configuration data includes receiving the game configuration data from a previously programmed game.
3. The method as recited in claim 1, wherein obtaining game configuration data includes receiving the game configuration data from a memory storage device.
4. The method as recited in claim 1, wherein obtaining game configuration data includes receiving the game configuration data from a remote memory storage location.
5. The method as recited in claim 1, wherein obtaining game configuration data includes receiving the game configuration data from a player operating the video game.
6. The method as recited in claim 1, wherein providing one or more default games includes receiving the default games from the video game.
7. The method as recited in claim 1, wherein providing one or more default games includes receiving the default games from a remote memory storage location.
8. The method as recited in claim 1 further comprising saving a game configuration.
9. The method as recited in claim 8, wherein the game configuration is saved on the video game.
10. The method as recited in claim 8, wherein the game configuration is saved on a recordable medium.
11. The method as recited in claim 8, wherein the game configuration is saved at a remote memory storage location.
12. The method as recited in claim 1 further comprising pre-configuring a video game before entering the gaming establishment.
13. The method as recited in claim 1 further comprising:
tracking player game configurations at the gaming establishment;
recording the player game configurations; and
creating a custom game configuration from the recorded player game configurations.
14. The method as recited in claim 1, wherein the player game configuration data is configured by a player.
15. The method as recited in claim 1, wherein the player game configuration data is configured by the gaming establishment.
16. A method for implementing a player configurable video game in a gaming establishment, the method comprising:
obtaining player game configuration data, wherein the data includes one or more inputs;
comparing each of the one or more inputs with one or more default game parameters;
configuring one or more new games; and
providing the one or more new games.
17. The method as recited in claim 16, wherein obtaining game configuration data includes receiving the game configuration data from a previously programmed game.
18. The method as recited in claim 16, wherein obtaining game configuration data includes receiving the game configuration data from a portable memory storage device.
19. The method as recited in claim 16, wherein obtaining game configuration data includes receiving the game configuration data from a remote memory storage location.
20. The method as recited in claim 16, wherein obtaining game configuration data includes receiving the game configuration data from a player operating the video game.
21. The method as recited in claim 16, wherein the one or more default game parameters are stored on the video game.
22. The method as recited in claim 16, wherein the one or more default game parameters are stored on a remote memory storage location.
23. The method as recited in claim 16 further comprising saving a game configuration.
24. The method as recited in claim 23, wherein the game configuration is saved on the video game.
25. The method as recited in claim 23, wherein the game configuration is saved on a recordable medium.
26. The method as recited in claim 23, wherein the game configuration is saved at a remote memory storage location.
27. The method as recited in claim 16 further comprising pre-configuring a video game before entering the gaming establishment.
28. The method as recited in claim 16 further comprising:
tracking player game configurations at the gaming establishment;
recording the player game configurations; and
creating a custom game configuration from the recorded player game configurations.
29. The method as recited in claim 16, wherein the player game configuration data is configured by a player.
30. The method as recited in claim 16, wherein the player game configuration data is configured by the gaming establishment.
31. The method as recited in claim 16, wherein configuring one or more new games includes returning one or more default games most closely associated with the player configuration data.
32. The method as recited in claim 16, wherein configuring one or more new games includes modifying the one or more default game parameters.
33. The method as recited in claim 16, wherein configuring one or more new games includes modifying the appearance of one or more default games.
34. A method for implementing a player configurable video game, the method comprising:
obtaining game configuration data, wherein the data includes an input;
comparing the input with one or more default game parameters;
providing one or more default games most closely associated with the input;
repeating the obtaining step and the comparing step for each input; and
providing one or more default games most closely associated with the one or more inputs.
35. The method as recited in claim 34 further comprising configuring a new game.
36. The method as recited in claim 35, wherein configuring the new game includes returning one or mole default games most closely associated with the configuration data.
37. The method as recited in claim 35, wherein configuring the new game includes modifying the one or more default game parameters.
38. The method as recited in claim 35, wherein configuring the new game includes modifying the appearance of the one or more default games.
39. The method as recited in claim 34, wherein obtaining game configuration data includes receiving the game configuration data from a previously programmed game.
40. The method as recited in claim 34, wherein obtaining game configuration data includes receiving the game configuration data from a memory storage device.
41. The method as recited in claim 34, wherein obtaining game configuration data includes receiving the game configuration data from a remote memory storage location.
42. The method as recited in claim 34, wherein obtaining game configuration data includes receiving the game configuration data from a player operating the video game.
43. The method as recited in claim 34, wherein providing one or more default games includes receiving the default games from the video game.
44. The method as recited in claim 34, wherein providing one or more default games includes receiving the default games from a remote memory storage location.
45. The method as recited in claim 34 further comprising saving a game configuration.
46. The method as recited in claim 45, wherein the game configuration is saved on the video game.
47. The method as recited in claim 45, wherein the game configuration is saved on a recordable medium.
48. The method as recited in claim 45, wherein the game configuration is saved at a remote memory storage location.
49. The method as recited in claim 34 further comprising pre-configuring a video game before entering the gaming establishment.
50. The method as recited in claim 34 further comprising:
tracking player configurations at the gaming establishment;
recording the player game configurations; and
creating a custom game configuration from the recorded player game configurations.
51. The method as recited in claim 34, wherein the player game configuration data is configured by a player.
52. The method as recited in claim 34, wherein the player game configuration data is configured by the gaming establishment.
53. In a configurable video game having a graphic user interface including a display and a user interface selection device, a method of providing and selecting a player configurable video game, the method comprising:
obtaining game configuration data, wherein the data includes one or more inputs from a user;
comparing each of the one or more inputs with one or more default game parameters;
configuring one or more new games;
displaying the one or more new games;
receiving an entry signal indicative of the user selecting one of the one or more new games; and
displaying the new game associated with the signal entry.
54. The method as recited in claim 53, wherein obtaining game configuration data includes receiving the game configuration data from a previously programmed game.
55. The method as recited in claim 53, wherein obtaining game configuration data includes receiving the game configuration data from a portable memory storage device.
56. The method as recited in claim 53, wherein obtaining game configuration data includes receiving the game configuration data from a remote memory storage location.
57. The method as recited in claim 53, wherein obtaining game configuration data includes receiving the game configuration data from a player operating the video game.
58. The method as recited in claim 53, wherein the one or more default game parameters are stored on the video game.
59. The method as recited in claim 53, wherein the one or more default game parameters are stored on a remote memory storage location.
60. The method as recited in claim 53 further comprising saving a game configuration.
61. The method as recited in claim 60, wherein the game configuration is saved on the video game.
62. The method as recited in claim 60, wherein the game configuration is saved on a recordable medium.
63. The method as recited in claim 60, wherein the game configuration is saved at a remote memory storage location.
64. The method as recited in claim 53 further comprising pre-configuring a video game before entering the gaming establishment.
65. The method as recited in claim 53 further comprising;
tracking player game configurations at the gaming establishment;
recording the player game configurations; and
creating a custom game configuration from the recorded player game configurations.
66. The method as recited in claim 49, wherein the player game configuration data is configured by a player.
67. The method as recited in claim 53, wherein the player game configuration data is configured by the gaming establishment.
68. The method as recited in claim 53, wherein configuring one or more new games includes returning one or more default games most closely associated with the player configuration data.
69. The method as recited in claim 53, wherein configuring one or more new games includes modifying the one or more default game parameters.
70. The method as recited in claim 53, wherein configuring one or more new games includes modifying the appearance of one or more default games.
71. In a configurable video game having a graphic user interface including a display and a user interface selection device, a method of providing and selecting a player configurable video game, the method comprising:
obtaining game configuration data, wherein the data includes an input from a user;
comparing the user input with one or more default game parameters;
displaying a plurality of menu items, wherein the menu items include entries to select one or more default games most closely associated with the user input and an entry to prompt the user to enter one or more additional user inputs;
receiving an entry signal indicative of the user selecting one of the plurality of menu items;
in response to a selection of one of the one or more default games, displaying the default game associated with the signal entry; and
in response to a selection of the user entry for additional user inputs, repeating the obtaining step, the comparing step, the displaying of plurality of menu items step and the receiving step, and in response to a selection of one of the one or more default games, displaying the default game associated with the signal entry.
72. The method as recited in claim 71 further comprising configuring a new game.
73. The method as recited in claim 72, wherein configuring the new game includes returning one or more default games most closely associated with the configuration data.
74. The method as recited in claim 72, wherein configuring the new game includes modifying the one or more default game parameters.
75. The method as recited in claim 72, wherein configuring the new game includes modifying the appearance of the one or more default games.
76. The method as recited in claim 71, wherein obtaining game configuration data includes receiving the game configuration data from a previously programmed game.
77. The method as recited in claim 71, wherein obtaining game configuration data includes receiving the game configuration data from a memory storage device.
78. The method as recited in claim 71, wherein obtaining game configuration data includes receiving the game configuration data from a remote memory storage location.
79. The method as recited in claim 71, wherein obtaining game configuration data includes receiving the game configuration data from a player operating the video game.
80. The method as recited in claim 71, wherein providing one or more default games includes receiving the default games from the video game.
81. The method as recited in claim 71, wherein providing one or more default games includes receiving the default games from a remote memory storage location.
82. The method as recited in claim 71 further comprising saving a game configuration.
83. The method as recited in claim 82, wherein the game configuration is saved on the video game.
84. The method as recited in claim 82, wherein the game configuration is saved on a recordable medium.
85. The method as recited in claim 82, wherein the game configuration is saved at a remote memory storage location.
86. The method as recited in claim 71 further comprising pre-configuring a video game before entering the gaming establishment.
87. The method as recited in claim 71 further comprising:
tracking player game configurations at the gaming establishment;
recording the player game configurations; and
creating a custom game configuration from the recorded player game configurations.
88. The method as recited in claim 71, wherein the player game configuration data is configured by a player.
89. The method as recited in claim 71 wherein the player game configuration data is configured by the gaming establishment.
90. A system for implementing a player configurable video game in a gaming establishment, the system comprising:
means for obtaining player game configuration data, wherein the data includes one or more inputs;
processing means for implementing one or more new games; and
displaying means for providing the one or more new games.
91. The system recited in claim 90, wherein the processing means includes comparing means for comparing the one or more inputs with one or more default game parameters.
92. The system recited in claim 91, wherein the processing means includes configuring means to configure the one or more new games.
93. The system recited in claim 92, wherein the configuring means includes returning one or more default games most closely associated with the configuration data.
94. The system recited in claim 92, wherein the configuring means includes modifying the one or more default game parameters.
95. The system recited in claim 92, wherein the configuring means includes modifying the appearance of the one or more default games.