1. A gaming device comprising:
a game controller, including a processor and a memory, designed or configured to control a play of a wager-based game played by two or more players wherein the wager-based game is played by at least a live player and a virtual player and wherein the live player or the virtual player can win the game, 2) receive information indicating a wager on an outcome of the play of the wager-based game from the live player, 3) receive decision information from each of the live player and the virtual player wherein the decision information received by the virtual player affects an amount won or lost by the virtual player; 4) determine the outcome of the wager-based game including determining whether the live player or the virtual player has won and 5) generate a presentation including the play of wager-based game and the determined outcome to the wager-based game;
a multiplayer game engine configured to a) progress the wager-based game from an initial position to a final position for each of the live player and the virtual player; b) request the decision information from each of the live player and the virtual player and receive the decision information relating to decisions made by each of the live player and the virtual player;
a bill card game engine comprising,
a value acceptor configured to read the serial number from a denomination of currency;
a translator configured to translate each serial number digit from a denomination of currency into a bill card for use in playing a card game;
a plurality of bill cards assembled into a bill card deck; and
a shuffler to shuffle the bill card deck; and
a virtual player, instantiated by the game controller, configured to make the decisions requested by the multiplayer game engine during the play of the wager-based game, said virtual player comprising,
a decision engine configured to make the decisions requested by the multi-player game engine based upon at least a current position of the virtual player in the wager-based game;
a behavioral engine configured to determine when to a trigger a behavior of the virtual player wherein the behavior when correctly interpreted by the live player increases the live player’s chance of winning the wager-based game played against the virtual player; and
a personality engine configured to receive, when the behavior is triggered, information regarding the behavior, determine an action of a virtual character that is generated in response to the behavior; and generate a presentation of the virtual character performing the determined action;
a player interface coupled to gaming device configured to allow the live player to input their decisions during the play of the wager-based game; and
at least one display for outputting the presentation including the play and the determined outcome to the wager-based game and the presentation of the virtual character performing the determined action.
2. A method of providing a wager-based game played by two or more players on an electronic gaming device, said method comprising:
detecting a bill insertion into a value acceptor from a live player;
reading the bill serial number;
converting the bill serial number into individual digits;
translating each individual digit into a bill card;
assembling a plurality of bill cards into a bill card deck;
selecting a card game from a group of options;
selecting a wager amount;
joining a game;
shuffling a bill card deck;
dealing a bill card deck according to the rules of the card game;
displaying a presentation of one or more game states following the first game state wherein the presentation shows affects of the decisions made by each of the live player and the virtual player;
determining whether the live player or the virtual player has won the multiplayer wager-based game; and
displaying an outcome to multiplayer wager-based game including an indication of whether the live player or the virtual player has won the multiplayer wager-based game.
3. A gaming device comprising:
a game controller, including a processor and a memory, designed or configured to control a play of a game played by two or more players wherein the game is played by at least a live player and a virtual player and wherein the live player or the virtual player can win the game, 2) receive information from the live player indicating a request to initialize the game, 3) receive decision information from each of the live player and the virtual player wherein the decision information received by the virtual player affects whether the virtual player wins or loses the game; 4) determine the outcome of the game including determining whether the live player or the virtual player has won and 5) generate a presentation including the play of the game and the determined outcome to the game;
a multiplayer game engine configured to a) progress the game from an initial position to a final position for each of the live player and the virtual player; b) request the decision information from each of the live player and the virtual player and receive the decision information relating to decisions made by each of the live player and the virtual player;
a bill card game engine comprising,
a value acceptor configured to read the serial number from a denomination of currency;
a translator configured to translate each serial number digit from a denomination of currency into a bill card for use in playing a card game;
a plurality of bill cards assembled into a bill card deck; and
a shuffler to shuffle the bill card deck;
a virtual player, instantiated by the game controller, configured to make the decisions requested by the multiplayer game engine during the play of the game, said virtual player comprising,
a decision engine configured to make the decisions requested by the multi-player game engine based upon at least a current position of the virtual player in the game, said decision engine based upon a game theory analysis of the game such that the decision engine implements an optimal strategy determined from the game theory analysis;
a behavioral engine configured to determine when to a trigger a behavior of the virtual player wherein the behavior when correctly interpreted by the live player increases the live player’s chance of winning the game played against the virtual player; and
a personality engine configured to receive, when the behavior is triggered, information regarding the behavior, determine an action of a virtual character that is generated in response to the behavior; and generate a presentation of the virtual character performing the determined action;
a player interface coupled to gaming device configured to allow the live player to input their decisions during the play of the game; and
at least one display for outputting the presentation including the play and the determined outcome to the wager-based game and the presentation of the virtual character performing the determined action.
The claims below are in addition to those above.
All refrences to claim(s) which appear below refer to the numbering after this setence.
1. A method for increasing the photosensitivity of a glassy material, the method comprising:
a) placing the glassy material in a pressure chamber;
b) pressurizing the chamber with a mixture of gases, the mixture comprising hydrogen and at least one diluent gas; wherein the hydrogen in the mixture has a first partial pressure and the diluent gas in the mixture has a second partial pressure; and
c) exposing the glassy material to the gas mixture at a prescribed temperature and total pressure.
2. The method of claim 1, wherein the diluent gas, the temperature and the first and second partial pressures are selected such that the hydrogen in the mixture has a fugacity that is greater than the fugacity of pure hydrogen under the same conditions of temperature and partial pressure.
3. The method of claim 2, wherein the diluent gas, the temperature and the first and second partial pressures are selected such that the fugacity of hydrogen in the mixture is at least twice as large as the fugacity of pure hydrogen under the same conditions of temperature and partial pressure.
4. The method of claim 2, wherein the diluent gas, the temperature and the first and second partial pressures are selected such that the fugacity of hydrogen in the mixture is at least five times as large as the fugacity of pure hydrogen under the same conditions of temperature and partial pressure.
5. The method of claim 1, wherein the partial pressure of hydrogen in the mixture is less than 0.1 MPa.
6. The method of claim 1, wherein the partial pressure of hydrogen in the mixture is less than 1 MPa.
7. The method of claim 1, wherein the hydrogen has a volume concentration of less than or equal to 4%.
8. The method in claim 1, wherein the pressure chamber is first pressurized with hydrogen, and then at least one diluent gas is added to form the mixture at a higher total pressure.
9. The method in claim 1, wherein the pressure chamber is pressurized with a premixed fluid consisting of hydrogen and at least one diluent gas.
10. The method of claim 1, wherein the glassy material is a glass optical fiber.
11. The method of claim 1, further comprising heating the gas mixture to the temperature of at least 50 C.
12. The method of claim 1, further comprising heating the gas mixture to the temperature of at least 80 C.
13. The method of claim 1, further comprising heating the gas mixture to the temperature of at least 250 C.
14. The method of claim 1, wherein at least one diluent gas is selected from the group consisting of carbon dioxide, methane, ethane, and propane.
15. The method of claim 1, wherein at least one diluent gas is selected from the group consisting of noble gases, nitrous oxide, partially halogenated hydrocarbons, completely halogenated hydrocarbons, and sulfur hexafluoride.
16. A method for manufacturing an optical device, the method comprising:
a) placing a glassy material in a pressure chamber;
b) pressurizing the chamber with a mixture of gases, the mixture comprising hydrogen and at least one diluent gas;
c) exposing the glassy material to the gas mixture at a prescribed temperature and total pressure; and
d) irradiating the glassy material with actinic radiation.
17. The method of claim 16 wherein the optical device is an optical grating and the actinic radiation is patterned.
18. An optical fiber having increased photosensitivity produced by the method comprising:
a) placing the optical fiber in a pressure chamber;
b) pressurizing the chamber with a mixture of gases, the mixture comprising hydrogen and at least one diluent gas; and
c) hydrogenating the optical fiber at a prescribed temperature and total pressure.
19. An optical fiber as described in claim 18 wherein the temperature and pressure of the mixture are selected such that, at said temperature, the hydrogen has a fugacity in the mixture that is greater than the fugacity of pure hydrogen whose partial pressure equals that of the pressure of the hydrogen in the mixture.
20. An optical device prepared by a method comprising:
a) placing the glassy material in a pressure chamber;
b) pressurizing the chamber with a mixture of gases, the mixture comprising hydrogen and at least one diluent gas;
c) exposing the glassy material to the gas mixture; and
d) irradiating the glassy material with actinic radiation.
21. An optical device prepared by a method of claim 20 wherein the optical device is an optical grating and the actinic radiation is patterned.