1460932669-6c26fdbe-70f4-40ff-9690-8fb056931b5d

1. A computer system for managing players on each of game player’s teams in order to play a team based game, comprising:
storage means for storing object IDs representing IDs uniquely assigned to objects corresponding to a plurality of players;
receiving means for receiving a request for registering a use right of an object ID in response to an input operation performed on a game player terminal;
registration managing means for managing the presenceabsence of registration for use of the object IDs so that the registration is not allowed if the object ID received from the receiving means has already been registered and the registration is allowed if the object ID received from the receiving means has not yet been registered;
team player managing means for managing the players of each of the game player’s teams by assigning a player corresponding to the object ID registered by the registration managing means to one of the game player’s teams; and
parameter updating means for performing a parameter updating process for each of the game player’s teams in which a parameter for each of the players on the game player’s team andor a parameter of the entire team is updated on the basis of the number of duplicate registrations of the object ID of each of the players.
2. The computer system according to claim 1, wherein the parameter updating means includes first means for updating the parameter of a player on the game player’s team if the number of duplicate registrations of the object ID for the player meets a condition regarding the number of duplicate registrations predetermined for the player.
3. The computer system according to claim 1, further comprising:
position setting means for assigning a position to each of the players on the game player’s team in accordance with an input operation performed on the game player terminal;
wherein the parameter updating means includes second means for updating the parameter for the player on a game player’s team andor a parameter for the entire game player’s team on the basis of the number of duplicate registrations of the object ID for the player assigned to the position, and wherein the player meets a predetermined position condition used for determination in parameter updating.
4. The computer system according to claim 3, wherein the game is a baseball game, and wherein the position condition represents a battery, and wherein the second means updates the parameter for the player on the player team andor the parameter for the entire team on the basis of the number of duplicate registrations of the objects ID for the players assigned to a pitcher and a catcher.
5. The computer system according to claim 1, wherein a reference parameter value is defined for each of a plurality of parameter items for a player, and wherein the parameter updating means performs the parameter updating process so that a feature of the player is made more prominent by increasing the parameter value of the parameter item having a relatively high parameter value.
6. The computer system according to claim 1, wherein an object provided during a series differs from the object provided during another series even for the same player, and wherein the storage means associates the object IDs for the same player in different series with one another and stores the object IDs, and wherein the parameter updating means includes third means for performing the parameter updating process on the basis of the series of the duplicately registered object ID for each of the players.
7. The computer system according to claim 1, further comprising:
team manager managing means; and
entire team parameter updating means;
wherein the objects include a manager object, and wherein if the object ID registered by the registration managing means is the object ID of the manager object, the team manager managing means assigns the manager to a manager of the game player’s team, and wherein the entire team parameter updating means updates the parameter of each of the game player’s teams on the basis of the number of duplicate registrations of the objects ID for the manager of the game player’s team.
8. The computer system according to claim 1, further comprising:
parameter updating rule setting means for setting whether updating of a parameter by the parameter updating means is allowed as an execution rule of the game.
9. The computer system according to claim 1, further comprising:
pre-assigned player managing means;
wherein in addition to the players corresponding to the registered object IDs, the team player managing means manages a pre-assigned player automatically provided to the game player’s team without registration of an object ID of the pre-assigned player in advance, and wherein if the pre-assigned player is the same as a player corresponding to a registered object ID, the pre-assigned player managing means unregisters the pre-assigned player from the players in the game player’s team.
10. A program for causing a computer to manage players on each of game player’s teams in order to play a team based game, comprising:
program code for causing the computer to function as storage means for storing object IDs representing IDs uniquely assigned to objects corresponding to a plurality of players, receiving means for receiving a request for registering a use right of an object ID in response to an input operation performed on a game player terminal, registration managing means for managing the presenceabsence of registration for use of the object IDs so that the registration is not allowed if the object ID received from the receiving means has already been registered and the registration is allowed if the object ID received from the receiving means has not yet been registered, team player managing means for managing the players of each of the game player’s teams by assigning a player corresponding to the object ID registered by the registration managing means to one of the game player’s teams, and parameter updating means for performing a parameter updating process for each of the game player’s teams in which a parameter for each of the players on the game player’s team andor a parameter of the entire team is updated on the basis of the number of duplicate registrations of the object ID of the player.

The claims below are in addition to those above.
All refrences to claim(s) which appear below refer to the numbering after this setence.

1. A deformable surface device comprising:
an upper flexible material layer;
a lower material layer;
an array of connecting rods connecting the upper and lower material layers, said rods causing the spacing between the upper and lower material layers to change when one of the upper or lower layers is rotated; and
means for rotating the upper and lower material layers about a center axis.
2. The device of claim 1, further comprising a reflective coating on the upper material layer thereby producing a variable focus mirror.
3. The device of claim 1, wherein the layers, rods, and rotation means are fabricated from at least one transparent material.
4. The device of claim 3, further comprising at least one of a liquid or gel located between the layers, the at least one of a liquid or gel having a refractive index that matches a refractive index of the at least one transparent material.
5. The device of claim 4, further comprising a sealing device for containing the at least one of a liquid or gel between the layers.
6. The device of claim 1, wherein lower material layer is formed of a rigid material.
7. The device of claim 1, wherein lower material layer is formed of a flexible material.
8. The device of claim 1, further comprising flexible joints located between the rods and the layers.
9. The device of claim 8, wherein the flexible joints include ball and socket joints.
10. The device of claim 1, wherein the rods vary in length.
11. The device of claim 1, wherein the means to allow rotation comprises a post connected between the centers of the upper and lower material layers.