1-46. (canceled)
47. A puzzle game comprising:
a) a background defining a graph having a plurality of nodes connected by a plurality of lines;
b) three or more patterns of nodes of said graph, each pattern having a first number of nodes;
c) a plurality of indices disposed on a plurality of elements, the elements being disposable on the graph nodes, each index having at least one counterpart index on another element of said plurality of elements;
d) a first arrangement of at least major portion of said plurality of elements on said graph nodes, said arrangement having a first same relationship of the elements disposed on the nodes of each pattern;
e) a second different arrangement of at least major portion of said plurality of elements on said graph nodes, said second different arrangement having a second same relationship of the elements disposed on the nodes of each pattern;
wherein a player obtains one arrangement with a certain same relationship, and then rearranges elements to get a different arrangement having another same relationship.
48. The puzzle game of claim 47, wherein said first number of nodes is three or four.
49. The puzzle game of claim 47, wherein said graph is selected from a group consisting of a pentagram, a hexagram, and a heptagram.
50. The puzzle game of claim 47, wherein a major portion of the indices are numerical, and at least two numerical indices are distinct.
51. The puzzle game of claim 47, wherein each of said patterns includes a continuous series of adjacent nodes of that pattern, whereas a line connects each pair of adjacent nodes of that pattern.
52. The puzzle game of claim 47, wherein said continuous series of adjacent nodes is closed.
53. The puzzle game of claim 47, wherein said second same relationship is different from said first same relationship.
54. The puzzle game of claim 47, wherein numerical indices are disposed on the elements, and said first relationship is that execution of a certain mathematical operation upon numerical indices disposed on all pattern elements results by the same number.
55. The puzzle game of claim 54, wherein said certain mathematical operation is one operation selected from a group of two operations consisting of addition and multiplication.
56. The puzzle game of claim 54, wherein the result number is a number of significance for a certain group of people, and the game is offered for sale to people associated with said certain group.
57. The puzzle game of claim 54, wherein the result number is selected out of the group consisting of 12, 13, 16, 18, 20, 25, 26, 30, 40, 50, 60, and 75.
58. The puzzle game of claim 47, wherein the game further comprising:
f) said first number of nodes in each pattern being equal to the number of indices of said plurality of indices which are different from each other;
g) one arrangement of said first same relationship and said second same relationship is a Latin arrangement of said plurality of indices over the pattern nodes.
59. The puzzle game of claim 47, wherein said graph is a tri-trapezoid shape.
60. The puzzle game of claim 47, wherein said elements are substantially spherical shaped elements, each element is locally fixed to certain node, and each element is free to rotate under application of some torque.
61. The puzzle game of claim 47, wherein the game is implemented on one platform of a group of computerized platforms consisting of an electronic game apparatus, a computer system, a cellular phone, and an internet site.
62. A puzzle game comprising:
a) a background defining a graph having a plurality of nodes connected by a plurality of lines, said graph being substantially symmetric under a rotation by at least one angle selected out of the group consisted of 120\xb0, 72\xb0, 60\xb0, 51 37\xb0, 45\xb0, 40\xb0, 36\xb0;
b) three or more patterns of said graph nodes, each pattern having a first number of nodes;
c) a plurality of indices disposed on a plurality of elements, the elements being removably disposable on the graph nodes, each of said indices being associated with one type of indices, said one type of indices being one of at least two distinct types of indices, said at least two distinct types of indices including a first type and a second type of indices; and
d) an arrangement of at least major portion of said plurality of elements disposed on said graph nodes, the arrangement having a first same relationship of the elements disposed on the nodes of each pattern and a second same relationship of the elements disposed on the nodes of each pattern, said first relationship being in accordance with the indices of the first type of indices, said second relationship being in accordance with the indices of the second type of indices.
63. The puzzle game of claim 62, wherein said elements are made of a material selected out of the group consisting of cardboard, wood, and plastic.
64. The puzzle game of claim 62, wherein one type of indices consists of numbers, at least three index numbers are different from each other, and at least two index numbers are identical.
65. The puzzle game of claim 62, wherein one types of indices consists of shapes, whereas at least two shapes are distinct.
66. The puzzle game of claim 62, wherein at least one of the shapes is selected from the group consisting of a round disk, a triangle, a square, a pentagon, a hexagon, a pentagram, and a hexagram.
67. The puzzle game of claim 62, wherein the indices of at least one of the types of indices is selected out of the group consisting of different colors, different domino-like cluster of dots, and different symbols.
68. The puzzle game of claim 62, wherein said first same relationship is having a Latin arrangement of one type of indices over the patterns.
69. The puzzle game of claim 62, wherein the arrangement is a Graeco-Latin arrangement of the indices of two types of indices over the pattern nodes.
70. A puzzle game comprising:
a) a background defining a diagram having a plurality of sites;
b) three or more patterns of said diagram nodes, each of the patterns having first number of sites;
c) a plurality of indices disposed on a plurality of elements, the elements being removably disposable on the diagram sites, each of said indices being associated with a type of indices, said type being one of three distinct types of indices, the three types including a first type, a second type and a third type of indices, at least two of the indices being identical, and at least two indices of each type of indices being different; and
d) an arrangement of at least major portion of said plurality of elements disposed on diagram sites, the arrangement having a first same relationship of the elements disposed on the sites of each pattern and a second same relationship of the elements disposed on the sites of each pattern, said first relationship is in accordance with the indices of the first type of indices, said second relationship being in accordance with the indices of the second and the third types of indices;
whereby a player obtains said arrangement while trying to achieve either one of said relationships, and gets the other relationship as a result.
71. The game of claim 70 wherein two members of a first group consisting of said diagram, said first type of indices, said second type of indices, said third type of indices, said first relationship and said second relationship, being each associated with symbolically significant content, whereas the symbolically significant content associated with one member of said group is connected to the symbolically significant content of a second member of said first group.
72. The puzzle game of claim 70, wherein said diagram is a square matrix and said patterns are row and column patterns of the matrix.
73. The puzzle game of claim 70, wherein said first type of indices are numbers, said second type of indices are colors, and said third type of indices are shapes.
The claims below are in addition to those above.
All refrences to claim(s) which appear below refer to the numbering after this setence.
1. A building component, comprising:
a plurality of lengths of lumber connected together to form a rectangular frame around an opening;
a foam material provided in said opening;
a reinforcement skin of composite material adhering to said lengths of lumber and to said foam material at one side of said frame;
said reinforcement skin extending over said lengths of lumber at said one side of said frame and also over said opening, whereby said rectangular frame is reinforced by said reinforcement skin against the action of racking forces on said rectangular frame;
metal corner connectors interposed between and interconnecting said lengths of lumber at corners of said rectangular frame;
said corner connectors each comprising a box-shaped intermediate section;
said intermediate section having opposite vertical side walls, a horizontal top wall and a horizontal bottom wall;
said corner connectors each including a horizontal flange projecting from one of said vertical side walls and a vertical flange projecting upwardly from said horizontal top wall; and
said lengths of lumber comprising vertical and horizontal lengths of lumber extending at right angles to and in abutment longitudinally thereof with said horizontal top wall and said one of said side walls, respectively, and being in face-to-face contact, laterally thereof, with said vertical and horizontal flanges, respectively.
2. A building component as claimed in claim 1, wherein said reinforcement skin extends over the entirety of said one side of said frame.
3. A building component as claimed in claim 1, wherein said reinforcement skin overlaps and adheres to the periphery of said rectangular frame.
4. A building component as claimed in claim 1, wherein said reinforcement skin overlaps and adheres to an opposite side of said frame.
5. A building component as claimed in claim 1, wherein said composite material is reinforced with fiber.
6. A building component as claimed in claim 1, including a fiber mesh reinforcing said composite material.