1461045686-ea82bbf5-3407-407b-9996-df97e3793946

1. A vacuum electric kettle, comprising:
a double-layer stainless steel kettle body and a base for placing the kettle body,
a vacuum layer disposed between a liner and an outer shell of the kettle body,
a heating disc component operatively disposed inside the kettle body,
a kettle lid and a handle operatively disposed on the kettle body, and
a matched electrical connector disposed between the heating disc component and the base,
wherein the heating disc component comprises:
a disc body compounded with a heating body,
a seal ring clamping platform arranged at the edge of the disc body,
at least two elastic supporting legs integrated with the disc body, said at least two elastic supporting legs being disposed below the clamping platform,
a supporting leg locating ring and a seal ring limiting rib disposed on the liner,
a seal ring disposed between the limiting rib and the clamping platform, and the heating disc component and the kettle body are positioned in a matched mode through the elastic supporting legs and the supporting leg locating ring.
2. The vacuum electric kettle according to claim 1, wherein the disc body is a stainless steel disc, the elastic supporting legs integrated with the disc body are in an extruding-outer shape, and ends of the elastic supporting legs are against the supporting leg locating ring.
3. The vacuum electric kettle according to claim 1, wherein the supporting leg locating ring and the seal ring limiting rib on the liner are directly formed on the liner.
4. The vacuum electric kettle according to claim 1, wherein the seal ring limiting rib and the clamping platform cooperate to prevent the seal ring from displacement.
5. The vacuum electric kettle according to claim 1, wherein the outer shell and the liner join up to form the kettle body, and joints are located on a top end and at a bottom end of the outer shell and the liner.

The claims below are in addition to those above.
All refrences to claim(s) which appear below refer to the numbering after this setence.

1. A method of establishing and sharing an application savepoint for a plurality of computing devices, the method comprising:
establishing a savepoint of an active application currently operating on a first computing device, the savepoint corresponding to a specific progress state of the active application;
identifying at least one other computing device to receive the savepoint;
modifying values in the savepoint to adjust graphics according to the at least one other computing device;
transmitting the savepoint to the at least one other computing device;
launching the application on the at least one other computing device and associating the savepoint with the application; and
resuming the same specific progress state on the at least one other computing device, wherein
the modifying of the values comprises reading target map settings in a map request made by the at least one other computing device and re-sampling the requested map based on the target map settings.
2. The method of claim 1, further comprising:
transmitting at least one file from the first computing device to the at least one other computing device, wherein the at least one file comprises a header, the savepoint, an application association and an end of file marker.
3. The method of claim 1, wherein the application is an electronic game and the savepoint corresponds to a specific point in time when the electronic game was saved and the savepoint was stored in memory.
4. The method of claim 3, wherein resuming the same specific progress state comprises accessing and resuming the electronic game on the second electronic device at the savepoint saved on the first electronic device.
5. The method of claim 3, further comprising:
storing the savepoint in at least one file comprising player progress of a plurality of players participating in the electronic game, and player information of each of the plurality of players.
6. The method of claim 5, wherein the player information comprises at least one of player name, player score, player status, and player objects used in the electronic game.
7. The method of claim 5, further comprising:
retrieving the savepoint; and
launching the application to allow the plurality of players to resume playing the electronic game based on the savepoint information for each of the plurality of players.
8. An apparatus computing device configured to establish and share an application savepoint for a plurality of computing devices, the apparatus comprising:
a processor configured to
establish a savepoint of an active application currently operating, the savepoint corresponding to a specific progress state of the active application,
identify at least one other computing device to receive the savepoint, and
modify values in the savepoint to adjust graphics according to the at least one other computing device, wherein the modifying of the values comprises reading target map settings in a map request made by the at least one other computing device and re-sampling the request map based on the target map settings; and

a transmitter configured to transmit the savepoint to the at least one other computing device, which launches the application and associates the savepoint with the application, and resumes the same specific progress state on the at least one other computing device.
9. The apparatus of claim 8, wherein the transmitter is further configured to transmit at least one file from the first computing device to the at least one other computing device, wherein the at least one file comprises a header, the savepoint, an application association and an end of file marker.
10. The apparatus of claim 8, wherein the application is an electronic game and the savepoint corresponds to a specific point in time when the electronic game was saved and the savepoint was stored in memory.
11. The apparatus of claim 8, wherein to resume the same specific progress state comprises accessing and resuming the electronic game on the second electronic device according to the stored savepoint.
12. The apparatus of claim 10, wherein the processor is further configured to store the savepoint in at least one file comprising player progress of a plurality of players participating in the electronic game, and player information of each of the plurality of players.
13. The apparatus of claim 12, wherein the player information comprises at least one of player name, player score, player status, and player objects used in the electronic game.
14. The apparatus of claim 12, wherein the processor is further configured to retrieve the savepoint, and invoke the plurality of players to resume playing the electronic game based on the savepoint information for each of the plurality of players.
15. A non-transitory computer readable storage medium configured to store instructions that when executed cause a processor to establish and share an application savepoint for a plurality of computing devices, the processor being further configured to perform:
establishing a savepoint of an active application currently operating on a first computing device, the savepoint corresponding to a specific progress state of the active application;
identifying at least one other computing device to receive the savepoint;
modifying values in the savepoint to adjust graphics according to the at least one other computing device;
transmitting the savepoint to the at least one other computing device;
launching the application on the at least one other computing device and associating the savepoint with the application; and
resuming the same specific progress state on the at least one other computing device, wherein
the modifying of the values comprises reading target map settings in a map request made by the at least one other computing device and re-sampling the requested map based on the target map settings.
16. The non-transitory computer readable storage medium of claim 15, further comprising:
transmitting at least one file from the first computing device to the at least one other computing device, wherein the at least one file comprises a header, the savepoint, an application association and an end of file marker.
17. The non-transitory computer readable storage medium of claim 15, wherein the application is an electronic game and the savepoint corresponds to a specific point in time when the electronic game was saved and the savepoint was stored in memory.
18. The non-transitory computer readable storage medium of claim 17, wherein resuming the same specific progress state comprises accessing and resuming the electronic game on the second electronic device at the savepoint saved on the first electronic device.
19. The non-transitory computer readable storage medium of claim 17, wherein the processor is further configured to perform:
storing the savepoint in at least one file comprising player progress of a plurality of players participating in the electronic game, and player information of each of the plurality of players.
20. The non-transitory computer readable storage medium of claim 19, wherein
the player information comprises at least one of player name, player score, player status, and player objects used in the electronic game, and wherein
the processor is further configured to perform retrieving the savepoint, and launch the application to allow the plurality of players to resume playing the electronic game based on the savepoint information for each of the plurality of players.