1461151632-156d97d4-d0d8-4e64-a0ca-3649bd4f1c59

1. A method of processing a video including football comprising:
(a) identifying a plurality of segments of said football video, wherein said identifying for the end of at least one of said segments is based upon detecting a scene change, where each of said segments includes a plurality of frames of said football video; and
(b) creating a summarization of said football video by including said plurality of segments, where said summarization includes fewer frames than said football video.
2. The method of claim 1, wherein said scene change is based upon a threshold between at least two frames.
3. The method of claim 1, wherein said scene change is based upon a gradual transition below a threshold level.
4. A method of processing a video including football comprising:
(a) identifying a plurality of segments of said football video, wherein said identifying for the end of at least one of said segments is based upon detecting a plurality of scene changes, where the first scene change detected after the start of said at least one of said segments is free from being selected as said end of said at least one of said segments, where each of said segments includes a plurality of frames of said football video; and
(b) creating a summarization of said football video by including said plurality of segments, where said summarization includes fewer frames than said football video.

The claims below are in addition to those above.
All refrences to claim(s) which appear below refer to the numbering after this setence.

Having thus described my invention, what I claim is as follows:

1. An interactive game system for use by a user over an electronic network, the interactive game system comprising:
an electronic device in environmental proximity with said user, said electronic device connected to said electronic network;
a computational center connected to said electronic network;
a host studio for hosting an interactive program;
a mass media transmitter for transmitting a program signal of said interactive program; and
a mass media terminal in environmental proximity with said user for receiving said program signal and reproducing said interactive program.
2. The interactive game system as claimed in claim 1 wherein said computational center is connected to said host studio.
3. The interactive game system as claimed in claim 1 wherein said computational center comprises a plurality of central processing units at a plurality of processing sites in locations physically remote from said electronic device.
4. The interactive game system as claimed in claim 1 further comprising a plurality of users and wherein said interactive program is a competitive endeavor.
5. The interactive game system as claimed in claim 1 wherein said program signal is simultaneously broadcast in more than one language.
6. The interactive game system as claimed in claim 1 further comprising a plurality of mass media transmitters and wherein a plurality of program signals are simultaneously broadcast over said plurality of mass media transmitters using different mass media formats.
7. The interactive game system as claimed in claim 6 where in said different mass media formats include television, radio, and the Internet.
8. A method for playing an interactive game comprising the steps of:
establishing a communication connection between an electronic device and an electronic network;
loading an interactive environment on the electronic device;
transmitting a program signal from a mass media transmitter to a mass media terminal and presenting interactive content to a user;
said user entering a response to said interactive content on said electronic device in said interactive environment;
evaluating the response entered by the user, said step of evaluating the response being performed by a computational center;
tabulating an outcome of said step of evaluating the response;
presenting to said user a result of said step of tablulating; and
evaluating said result of said step of tabulating, said step of evaluating said result being performed by said computational center.
9. The method for playing an interactive game as claimed in claim 8 wherein the electronic network is the Internet, the communication connection is established via an Internet service provider and the interactive environment is loaded on a web-browser.
10. The method for playing an interactive game as claimed in claim 9 wherein the web-browser is a proprietary web-browser or group of proprietary web-browsers.
11. The method for playing an interactive game as claimed in claim 9 wherein the Internet service provider is a proprietary Internet service provider or group of proprietary Internet service providers.
12. The method for playing an interactive game as claimed in claim 9 wherein the interactive environment includes a persistent load.
13. The method for playing an interactive game as claimed in claim 8 further comprising the step of authenticating the user to participate on the electronic device.
14. The method for playing an interactive game as claimed in claim 13 wherein said step of authenticating is accomplished by means of a hardware authentication device.
15. The method for playing an interactive game as claimed in claim 14 wherein said hardware authentication device is an external token.
16. The method for playing an interactive game as claimed in claim 13 wherein said step of authenticating is accomplished by means of software.
17. The method for playing an interactive game as claimed in claim 13 wherein said step of authenticating requires the user to manually enter an authentication code on the electronic device.
18. The method for playing an interactive game as claimed in claim 8 wherein said communication connection is established via an electronic network service provider and further comprising the step of authenticating the electronic network service provider.
19. The method for playing an interactive game as claimed in claim 8 wherein said step of evaluating the response entered by the user includes evaluating the correctness of the response.
20. The method for playing an interactive game as claimed in claim 8 wherein said step of evaluating the response entered by the user includes evaluating the speed of the response.
21. The method for playing an interactive game as claimed in claim 8 wherein said step of presenting interactive content includes presenting said interactive content visually by written words, and audibly by spoken words.
22. The method for playing an interactive game as claimed in claim 8 wherein said step of said user entering a response is performed by a plurality of users.
23. The method for playing an interactive game as claimed in claim 22 wherein said steps of presenting interactive content, entering a response, evaluating the response, tabulating, and presenting to said user a result of said step of tablulating are repeated, and the conclusion of said repetition defines a round.
24. The method for playing an interactive game as claimed in claim 23 further comprising the step of announcing a one of said plurality of users that is a winner.
25. The method for playing an interactive game as claimed in claim 23 further comprising the step of announcing a group among said plurality of users that are successful.
26. The method for playing an interactive game as claimed in claim 25 wherein said group among said plurality of users that are successful repeat said round.
27. The method for playing an interactive game as claimed in claim 23 wherein said plurality of users are grouped into a plurality of groups based on a characteristic of each of said plurality of users and further comprising the step of announcing a set of winners within each of said plurality of groups.
28. The method for playing an interactive game as claimed in claim 27 wherein said set of winners within each of said plurality of groups repeat said round.
29. The method for playing an interactive game as claimed in claim 28 wherein said characteristic is selected from the group consisting of geographic location, time zone, age, gender, time of participation, and organizational affiliation.
30. The method for playing an interactive game as claimed in claim 23 wherein said plurality of users are randomly grouped into a plurality of groups and further comprising the step of announcing a set of winners within each of said plurality of groups.
31. The method for playing an interactive game as claimed in claim 30 wherein said set of winners within each of said plurality of groups repeat said round.
32. The method for playing an interactive game as claimed in claim 23 wherein said round is repeated continuously.
33. The method for playing an interactive game as claimed in claim 8 wherein said steps of presenting interactive content, entering a response, and evaluating the response are repeated.
34. The method for playing an interactive game as claimed in claim 8 wherein said steps of presenting interactive content, entering a response, evaluating the response, and tabulating are repeated.
35. The method for playing an interactive game as claimed in claim 8 wherein said step of tabulating is performed by said computational center.
36. The method for playing an interactive game as claimed in claim 8 wherein said step of presenting a result comprises transmitting said result from said computational center to said electronic device.
37. The method for playing an interactive game as claimed in claim 8 wherein said step of presenting a result is performed by a human host and included in said program signal.