1460757572-c344e9d3-ebbc-489c-90ff-01135c3bcbea

1. A method comprising:
sending, by a memory controller of a device, a first chip select signal from the memory controller to a first memory device of the device;
sending, by the memory controller and after sending the first chip select signal, a first signal from a first pad of the memory controller to a first pin of the first memory device,
the memory controller including the first pad and one or more other pads;

sending a second chip select signal from the memory controller to a second memory device of the device; and
sending, by the memory controller and after sending the second chip select signal, a second signal from the first pad to a second pin of the second memory device,
the first memory device being different from the second memory device, and
the memory controller being implemented at least partially in hardware.
2. The method of claim 1,
where the first signal is a Row Address Strobe signal, and
where the second signal is a Column Address Strobe signal.
3. The method of claim 1, where the first pad of the memory controller physically connects to the first pin of the first memory device and to the second pin of the second memory device.
4. The method of claim 1, further comprising:
programming a register corresponding to the first pad of the memory controller based on the information regarding the first pin of the first memory device,
the register causing the first signal to be transmitted from the first pad to the first pin of the first memory device.
5. The method of claim 4, where programming the register comprises:
generating a data structure based on the information regarding the first pin, and
programming the register based on the data structure.
6. The method of claim 1,
transmitting an instruction, to the first memory device, to power-up or reset the first memory device; and
disabling driving of new signals to the first memory device based on the instruction.
7. The method of claim 1,
determining whether an allocation of the first pad and the one or more other pads is complete; and
enabling driving of new signals to the first memory device after determining that the allocation is complete.
8. A non-transitory computer-readable medium storing instructions, the instructions comprising:
one or more instructions that, when executed by a device, cause the device to:
send a first chip select signal from a memory controller, of the device, to a first memory device of the device,
send, after sending the first chip select signal, a first signal from a first pad to a first pin of the first memory device,
the memory controller including the first pad and one or more other pads;

send a second chip select signal from the memory controller to a second memory device of the device; and
send, after sending the second chip select signal, a second signal from the first pad to a second pin of the second memory device,
the first memory device being different from the second memory device.
9. The non-transitory computer-readable medium of claim 8, where the first pad of the memory controller physically connects to the first pin of the first memory device and to the second pin of the second memory device.
10. The non-transitory computer-readable medium of claim 8,
where the first signal is of a Row Address Strobe signal type, and
where the second signal is of a Column Address Strobe signal type.
11. The non-transitory computer-readable medium of claim 8, where the one or more instructions to send the first signal comprise:
one or more instructions that, when executed by the device, cause the device to:
program a register corresponding to the first pad of the memory controller based on information regarding the first pin of the first memory device,
the register causing the first signal to be transmitted from the first pad to the first pin of the first memory device.
12. The non-transitory computer-readable medium of claim 11, where the one or more instructions to send the first signal comprise:
one or more instructions that, when executed by the device, cause the device to:
send the first signal from the first pad to the first pin based on a value of the register.
13. The non-transitory computer-readable medium of claim 8, where the one or more instructions to send the first signal comprise:
one or more instructions that, when executed by the device, cause the device to:
transmit an instruction, to the first memory device, to power-up or reset the first memory device,
determine, based on the register being programmed, that an allocation of the first pad and the one or more other pads is complete, and
send the first signal to the first memory device after determining that the allocation is complete.
14. A device comprising:
a first memory device comprising a first pin;
a second memory device comprising a second pin,
the second memory device being different from the first memory device; and

a memory controller comprising:
a first pad, and
one or more other pads,
the memory controller being to:
send a first chip select signal from the memory controller to the first memory device,
send, after sending the first chip select signal, a first signal from the first pad to the first pin,
send a second chip select signal from the memory controller to the second memory device, and
send, after sending the second chip select signal, a second signal from the first pad to the second pin.
15. The device of claim 14,
where the first signal is of a Row Address Strobe signal type, and
where the second signal is of a Column Address Strobe signal type.
16. The device of claim 14,
where the first memory device further comprises a third pin,
where the second memory device further comprises a fourth pin, and
where the memory controller is further to:
send a third signal to the third pin, and
send a fourth signal to the fourth pin,
the first signal being of a first type,
the second signal being of a second type, and
at least one of the third signal or the fourth signal being of a third type that is different from the first type and the second type.
17. The device of claim 14, where the first pad is connected to the first pin via a connection that does not crossover any other connection of the one or more other pads and another pin of the first memory device.
18. The device of claim 14, where the memory controller is to:
receive, information regarding a configuration of the first pin and one or more other pins of the first memory device,
the information regarding the configuration including information regarding the first pin, and

allocate the first pad to transmit the first signal to the first pin, and the one or more pads to transmit one or more other signals to the one or more other pins based on the information regarding the configuration.
19. The method of claim 4, further comprising:
receiving, by the memory controller and before programming the register, the information regarding the first pin of the first memory device.
20. The non-transitory computer-readable medium of claim 11, the instructions further comprising:
one or more instructions that, when executed by the device, cause the device to:
receive the information regarding the first pin of the first memory device before programming the register.

The claims below are in addition to those above.
All refrences to claim(s) which appear below refer to the numbering after this setence.

1. A video game control system comprising:
a plurality of player terminals respectively operated by a plurality of players, a video game being played in each of the plurality of player terminals; and
a video game control server for controlling at least part of progress of the video game via a communication network,
wherein each of the player terminals comprises:
a game map display device for displaying a game map on an image display screen on the basis of a request to obtain the game map, the request being transmitted to the video game control server in accordance with a map obtaining specification operation by the player, the game map being delivered from the video game control server;
a position measurer that measures a current position of the player terminal in the case where an event generation request operation by the player is received;
an event generation request information transmitter that transmits event generation request information to the video game control server via the communication network, the event generation request information including current position information indicating the current position of the player terminal measured by the position measurer, player identification information for uniquely identifying the player and event generation request reception information indicating that the event generation request operation is received; and
an event executor that executes an event on the basis of event generation allowance information from the video game control server when the event generation request information is received, and
wherein the video game control server comprises:
a game map deliverer that delivers the game map to the player terminal on the basis of the request to obtain the game map from the player terminal;
an event generation allowance determiner that determines, when the event generation request information from the player terminal is received, whether generation of an event is allowed or not by determining whether or not the current position of the player terminal indicated by the current position information included in the event generation request information is positioned within an event generation area on the game map; and
an event generation allowance information transmitter that transmits the event generation allowance information to the player terminal in the case where the event generation allowance determiner determines that the generation of the event is allowed.
2. The video game control system according to claim 1, wherein the game map provider comprises:
a game map creator that creates the game map for recognizing the event generation area in accordance with the request to obtain the game map from the player terminal, an event icon image being displayed on the game map; and
a game map transmitter that transmits the game map created by the game map creator to the player terminal.
3. The video game control system according to claim 2, wherein an image that is different in accordance with the type of event is utilized as the event icon image.
4. The video game control system according to claim 3, wherein the event icon image is constituted from an event type image section indicating the type of event and a frame section indicating whether the corresponding event is not executed or has executed.
5. The video game control system according to claim 3, wherein the game map creator creates the game map in which an event executed mark is displayed on or near the event icon image, the event implemented mark being utilized for causing the player to visually recognize that the event corresponding to the event icon image has already been executed.
6. The video game control system according to claim 2, wherein the game map creator creates the game map that utilizes map information around the current position in accordance with the request to obtain the game map along with provision of its own current position from the player terminal.
7. The video game control system according to claim 2, wherein the game map creator creates the game map that utilizes map information around a predetermined area in accordance with the request to obtain the game map along with provision of a predetermined area from the player terminal.
8. The video game control system according to claim 1, wherein the event includes at least one of an item event in which a predetermined item is obtained, a special character event in which a special character enters a stage, and a monster event in which a predetermined monster appears in the stage.
9. The video game control system according to claim 1, wherein the position measurer measures the current position of the player terminal on the basis of positioning signals from a plurality of positioning satellites.
10. A video game control server for controlling at least part of progress of a video game via a communication network, the video game being played in each of a plurality of player terminals, the plurality of player terminals being respectively operated by a plurality of players, the video game control server comprising:
a game map deliverer that delivers a game map for causing the player terminal to display to the player terminal on the basis of a request to obtain the game map from the player terminal in accordance with a map obtaining specification operation by the player;
an event generation allowance determiner that determines, when event generation request information from the player terminal is received, whether generation of the event is allowed or not by determining whether or not the current position of the player terminal indicated by the current position information included in the event generation request information is positioned within an event generation area on the game map, the event generation request information including current position information indicating a current position of the player terminal measured by the position measurer that measures a current position of the player terminal, player identification information for uniquely identifying the player and event generation request reception information indicating that an event generation request operation is received; and
an event generation allowance information transmitter that transmits the event generation allowance information to the player terminal in the case where the event generation allowance determiner determines that the generation of the event is allowed.
11. The video game control server according to claim 10, wherein the game map provider comprises:
a game map creator that creates the game map for recognizing the event generation area in accordance with the request to obtain the game map from the player terminal, an event icon image being displayed on the game map; and
a game map transmitter that transmits the game map created by the game map creator to the player terminal.
12. The video game control server according to claim 11, wherein an image that is different in accordance with the type of event is utilized as the event icon image.
13. The video game control server according to claim 12, wherein the event icon image is constituted from an event type image section indicating the type of event and a frame section indicating whether the corresponding event is not executed or has executed.
14. The video game control server according to claim 12, wherein the game map creator creates the game map in which an event executed mark is displayed on or near the event icon image, the event implemented mark being utilized for causing the player to visually recognize that the event corresponding to the event icon image has already been executed.
15. The video game control server according to claim 11, wherein the game map creator creates the game map that utilizes map information around the current position in accordance with the request to obtain the game map along with provision of its own current position from the player terminal.
16. The video game control server according to claim 11, wherein the game map creator creates the game map that utilizes map information around a predetermined area in accordance with the request to obtain the game map along with provision of the predetermined area from the player terminal.
17. The video game control server according to claim 10, wherein the event includes at least one of an item event in which a predetermined item is obtained, a special character event in which a special character enters a stage, and a monster event in which a predetermined monster appears in the stage.
18. The video game control server according to claim 10, wherein the position measurer measures the current position of the player terminal on the basis of positioning signals from a plurality of positioning satellites.