1460746794-d5910b9f-e370-43d6-a8e2-fd2faf46af27

1. A mechanical transmission unit, having an input drive shaft (1) and two output driven shafts (6 and 7) that comprises:
a first pair of bevel gears having a first bevel gear (2a) and a second bevel gear (2b), the first bevel gear being splined to the drive shaft (1), the second bevel gear (2b) being splined to a driven shaft (3), that is at right angle to the drive shaft (1); at the ends of the driven shaft (3), two identical differential units (5) are installed, from which the two output driven shafts (6 and 7) originate,
a cogwheel (8) that is splined to the drive shaft (1) and gears with a couple of cogwheels (9 and 10) that are identical to the cogwheel (8), each of which is splined to the another pair of driven shafts (11 and 12), which are parallel and whose opposite sides lie near the drive shaft (1),
a second pair of bevel gears (13a and 13b) and a third pair of bevel gears (14a and 14b), which lie near the opposite sides of the first pair of bevel gears (2a and 2b) and are used to link differential gears (5) to their the another pair of driven shafts (11 and 12);
two identical hydraulic units (15) respectively mounted on the another pair of driven shafts (11 and 12), each of them used to start two antithetical clutches (16a and 16b), the former (16a) controls transmission of motion from the two cogwheels (9 and 10) to their respective driven shafts (11 and 12); whereas the second clutch (16b) prevents the free rotation of a frame (17) and the another pair of driven shafts (11 and 12), making them revolve in the same direction;
it is also being provided that the three pairs of bevel gears (2a and 2b; 13a and 13b; 14a and l4b) are perfectly identical;
the first bevel gear of the first pair (2b) is splined to the driven shaft (3) and lies upside down with reference to the two bevel gears (13b and 14b) of the second and third pair.
2. A-transmission unit according to claim 1, wherein the two output drivin shafts (6 and 7) are parallel and coaxial.

The claims below are in addition to those above.
All refrences to claim(s) which appear below refer to the numbering after this setence.

1. A solid electrolytic capacitor having a capacitor element formed by successively forming a dielectric coating, a solid electrolyte layer and a cathode extraction layer on a surface of an anode body,
wherein said capacitor element includes a polyhydroxy saturated hydrocarbon in one of an intramolecular dehydration state and an intermolecular dehydration state.
2. The solid electrolytic capacitor according to claim 1, wherein said anode body includes niobium as a main component.
3. The solid electrolytic capacitor according to claim 1, wherein
said polyhydroxy saturated hydrocarbon includes at least one member selected from the group consisting of a polyhydroxy aldehyde, a polyhydroxy ketone, a polyhydroxy alcohol, a polyhydroxy ether, a polyhydroxy acid and a salt thereof, and homologues, derivatives and polymers thereof.
4. The solid electrolytic capacitor according to claim 1, wherein
said solid electrolyte layer is formed with a conductive organic material.
5. The solid electrolytic capacitor according to claim 4, wherein
said conductive organic material is a conductive polymer.
6. A solid electrolytic capacitor having a capacitor element formed by successively forming a dielectric coating, a solid electrolyte layer and a cathode extraction layer on a surface of an anode body, wherein
said capacitor element includes phytic acid in a hydrolyzable state.
7. The solid electrolytic capacitor according to claim 6, wherein said anode body includes niobium as a main component.
8. A solid electrolytic capacitor having a capacitor element formed by successively forming a dielectric coating, a solid electrolyte layer and a cathode extraction layer on a surface of an anode body, wherein
said capacitor element includes a polyhydroxy saturated hydrocarbon and phytic acid.
9. The solid electrolytic capacitor according to claim 8, wherein
said anode body includes niobium as a main component.
10. The solid electrolytic capacitor according to claim 8, wherein said polyhydroxy saturated hydrocarbon includes at least one member selected from the group consisting of a polyhydroxy aldehyde, a polyhydroxy ketone, a polyhydroxy alcohol, a polyhydroxy ether, a polyhydroxy acid and a salt thereof, and homologues, derivatives and polymers thereof.

1460746786-34a5883f-5206-467d-bff9-49c8ab381cc5

1. A substitution hybrid game, comprising:
a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game;
an entertainment software engine constructed to execute a multiplayer entertainment game providing outcomes upon a player’s skillful execution of the entertainment game to earn a payout of game world credits; and
a game world engine constructed to manage the entertainment software engine and communicate gameplay gambling event occurrences based upon a player’s skillful execution of the entertainment game that trigger at least one wager in the gambling game, on the basis of consumption by the player of enabling elements that enable a player’s play of the entertainment game and whose consumption by the player through skillful play of the entertainment game trigger a wager in the gambling game, to the gambling game,
wherein the game world engine utilizes a substitution module constructed to access a database containing player profiles associated with players of the substitution hybrid game, and the substitution module is constructed to:
detect a substitution request from a human player to replace a player of the multiplayer entertainment game via a user interface concerning a gameplay session, where a player profile within the database describes the human player, the player profile including an amount of real world credit that can be expended to generate enabling elements in the gameplay session, and an accumulation of game world credits accrued by the human player as a function of the human player’s demonstrated skill at the multiplayer entertainment game;
evaluate whether the substitution request involves a substitution of the player by the human player players that satisfies at least one substitution standard using at least the player profile that describes the human player, the at least one substitution standard including allowing the human player to substitute for the player when the human player’s player profile is attributed with a sufficient amount of real world credit that can be expended to generate enabling elements in the gameplay session, and the human player’s demonstrated skill matches the player’s skill level as determined on the basis of the accumulation of game world credits accrued by the human player as a function of the human player’s demonstrated skill at the multiplayer entertainment game; and
perform a player substitution in accordance with the substitution request when the substitution request satisfies the at least one substitution standard.
2. The substitution hybrid game of claim 1, wherein:
the substitution request is for the human player to substitute for a computer player engaged in the gameplay session; and
the computer player is generated using a computer player profile that determines a performance of the computer player as the computer player progresses within the gameplay session.
3. The substitution hybrid game of claim 1, wherein the substitution request is for the human player to substitute for a human player engaged in the gameplay session.
4. The substitution hybrid game of claim 1, wherein the substitution module is further constructed to:
detect whether a minimum number of players is present; and
add at least one computer player generated using a computer player profile when the minimum number of players is not present, where the computer player profile determines the performance of a computer player as a computer player progresses within the gameplay session.
5. The substitution hybrid game of claim 1, wherein at least one substitution standard is specified by the human player in the gameplay session.
6. The substitution hybrid game of claim 1, wherein the substitution module is constructed to execute on the game world engine.
7. The substitution hybrid game of claim 1, wherein the substitution module is constructed to execute on a substitution server and communicate with the game world engine via a network.
8. The substitution hybrid game of claim 1, wherein the substitution module is constructed to execute on a game world patron management server and communicate with the game world engine via a network.
9. The substitution hybrid game of claim 1, wherein the requested player substitution is performed by the human player assuming the role of the player that the human player substitutes for in the gameplay session.
10. A method of operating a substitution hybrid game, the method comprising:
providing a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game;
providing an entertainment software engine constructed to execute a multiplayer entertainment game providing outcomes upon a player’s skillful execution of the entertainment game to earn a payout of game world credits;
providing a game world engine constructed to manage the entertainment software engine and communicate gameplay gambling event occurrences based upon a player’s skillful execution of the entertainment game that trigger at least one wager in the gambling game, on the basis of consumption by the player of enabling elements that enable a player’s play of the entertainment game and whose consumption by the player through skillful play of the entertainment game trigger a wager in the gambling game, to the gambling game;
detecting a substitution request from a human player to replace a player of the multiplayer entertainment game via a user interface concerning a gameplay session, where a player profile describes the human player, the player profile including an amount of real world credit that can be expended to generate enabling elements in the gameplay session, and an accumulation of game world credits accrued by the human player as a function of the human player’s demonstrated skill at the multiplayer entertainment game;
evaluating whether the substitution request involves a substitution of the player by the human player that satisfies at least one substitution standard using at least the player profile that describes the human player, the at least one substitution standard including allowing the human player to substitute for the player when the human player’s player profile is attributed with a sufficient amount of real world credit that can be expended to generate enabling elements in the gameplay session, and the human player’s demonstrated skill matches the player’s skill level as determined on the basis of the accumulation of game world credits accrued by the human player as a function of the human player’s demonstrated skill at the multiplayer entertainment game; and
perform a player substitution in accordance with the substitution request when the substitution request satisfies the at least one substitution standard.
11. The method of claim 10, wherein:
the substitution request is for the human player to substitute for a computer player engaged in the gameplay session; and
the computer player is generated using a computer player profile that determines a performance of the computer player as the computer player progresses within the gameplay session.
12. The method of claim 10, wherein the substitution request is for the human player to substitute for a human player engaged in the gameplay session.
13. The method of claim 10, wherein:
the human player is engaged in the gameplay session; and
the substitution request is for a player to substitute for the human player.
14. A non-transitory machine readable medium containing processor instructions, where execution of the instructions by a processor causes the processor to perform a process comprising:
providing a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game;
providing an entertainment software engine constructed to execute a multiplayer entertainment game providing outcomes upon a player’s skillful execution of the entertainment game to earn a payout of game world credits; and
providing a game world engine constructed to manage the entertainment software engine and communicate gameplay gambling event occurrences based upon a player’s skillful execution of the entertainment game that trigger at least one wager in the gambling game, on the basis of consumption by the player of enabling elements that enable a player’s play of the entertainment game and whose consumption by the player through skillful play of the entertainment game trigger a wager in the gambling game, to the gambling game;
detecting a substitution request from a human player to replace a player of the multiplayer entertainment game via a user interface concerning a gameplay session, where a player profile describes the human player, the player profile including an amount of real world credit that can be expended to generate enabling elements in the gameplay session, and an accumulation of game world credits accrued by the human player as a function of the human player’s demonstrated skill at the multiplayer entertainment game;
evaluating whether the substitution request involves a substitution of the player by the human player that satisfies at least one substitution standard using at least the player profile that describes the human player, the at least one substitution standard including allowing the human player to substitute for the player when the human player’s player profile is attributed with a sufficient amount of real world credit that can be expended to generate enabling elements in the gameplay session, and the human player’s demonstrated skill matches the player’s skill level as determined on the basis of the accumulation of game world credits accrued by the human player as a function of the human player’s demonstrated skill at the multiplayer entertainment game; and
perform a player substitution in accordance with the substitution request when the substitution request satisfies the at least one substitution standard.

The claims below are in addition to those above.
All refrences to claim(s) which appear below refer to the numbering after this setence.

1. A method of screening a small molecule compound for use in treating Migraine, comprising screening a test compound against a target selected from the group consisting of the gene products encoded by APOE, GNAL, NEDD4L, PDIP, TPCN1, TRPM8, ADRA1B, P2RX4, TAAR2, TAAR3, USP11, CHRNA5, RAB5A, DPP8, F2RL1, FZD5, PTGER1, SPI, ALOX5, CMTM8, DCBLD2, DPYS, IKBKB, OVCH1, PDE4D1P, PPM1G, PYY2, RYR1, BRD2, CAD, F2RL2, NCOA3, ADORA2B, BMX, CHRNA3CHRNB4, F2R, GRIK5, ITGB4, MAPK10, NPEPL1, PTGIS, UCN2, or WASF1, where activity against said target indicates the test compound has potential use in treating Migraine.