1461138761-bf5552dc-1d84-42d1-9749-9af430e242a4

I claim:

1. A mobile metal crusher capable of forming scrap metal bails by crushing automobiles or scrap metal latitudinally, vertically, and longitudinally, the crusher comprising:
a frame having wheels to facilitate the transport of the mobile metal crusher; and
a bailing chamber rigidly attached to the frame and including a bottom deck, a load door, a crush plate, and a wall;
wherein the load door has a first end that is pivotally connected to the bottom deck and is adapted to crush the scrap metal latitudinally as the load door pivots from an open position to a closed position;
wherein the crush plate is located above the bottom deck is adapted to crush the scrap metal vertically as the crush plate is displaced vertically within the baling chamber; and
wherein the wall has a first end rigidly connected to the bottom deck and includes a plunger adapted to crush the scrap metal longitudinally as the plunger is displaced horizontally within the bailing chamber.
2. The mobile metal crusher of claim 1 wherein the bailing chamber further comprises a side shield pivotally connected to the wall, wherein the load door and the side shield form a hopper for receiving the scrap metal when the side shield is pivoted out to its fully extended position and the load door is disposed at an intermediate position.
3. The mobile metal crusher of claim 1 wherein the load door, when in its fully open position, lies nearly flat on the ground, such that the upper surfaces of the load door and the bottom deck form an essentially level contiguous surface.
4. The mobile metal crusher of claim 1 further comprising a crush plate cylinder and a top deck having a cylinder mount, the crush plate cylinder being secured to the cylinder mount.
5. The mobile metal crusher of claim 4 wherein the wall further comprises a peak and the top deck further comprises a securing end, the securing end being releaseably secured to the peak so that the top deck and the crush plate cylinder may be lowered into the bailing chamber upon the securing end being released from the peak.
6. The mobile metal crusher of claim 5 wherein the wall further comprises a guide slot adapted to receive and guide the securing end, such that the securing end may translate only vertically.
7. The mobile metal crusher of claim 5 wherein the peak further comprises a horizontal plate and a saddle, the securing end further comprising a pin hole and a guide pin, the horizontal plate having a guide hole for receiving the guide pin, the saddle and pin hole being for receiving a peak pin.
8. The mobile metal crusher of claim 1 further comprising a plunger cylinder, the plunger cylinder being located within the frame and being used for displacing the plunger horizontally within the bailing chamber.
9. The mobile metal crusher of claim 1 further comprising an arm rotator, the arm rotator being pivotally mounted on an exterior surface of the bailing chamber and being pivotally connected to a door cylinder, the door cylinder causing the arm rotator to rotate thereby causing the load door to pivot.
10. A method of forming scrap metal bails by crushing automobiles or scrap metal latitudinally, vertically, and longitudinally, the steps of the method comprising:
loading a bailing chamber with the metal to be crushed;
pivoting a load door up to its fully closed position to crush the metal latitudinally;
vertically displacing a crush plate within the bailing chamber to crush the metal vertically; and
horizontally displacing a plunger within the bailing chamber to crush the metal longitudinally.
11. The method of claim 10 further comprising forming a hopper for receiving the scrap metal by extending a side shield disposing the load door at an intermediate position.
12. The method of claim 10 further comprising, prior to the loading step, opening the load door to about flat on the ground, such that an upper surface of the load door and a bottom deck of the bailing chamber form an essentially level contiguous surface.
13. The method of claim 10 wherein the crush plate is vertically displaced by supplying hydraulic fluid to a hydraulic cylinder.
14. The method of claim 13 wherein the vertically displacing step further includes guiding the crush plate, such that the crush plate may translate only vertically.
15. The method of claim 10 wherein the plunger is displaced by supplying hydraulic fluid to a plunger cylinder.
16. The method of claim 10 wherein the load door is closed using an arm rotator that is pivotally mounted on an exterior surface of the bailing chamber and is pivotally connected to a door cylinder.
17. A method of preparing a mobile metal crusher for transportation, the steps of the method comprising:
extending a piston from a crush plate cylinder to lower a crush plate to its fully down position within a bailing chamber;
disconnecting a securing end on a top deck from a peak on a wall; and
retracting the piston into the crush plate cylinder to lower the top deck and the crush plate cylinder into a bailing chamber.
18. The method of claim 17 further comprising pivoting a side shield connected to the wall to a retracted position.
19. The method of claim 17 further comprising closing a load door, such that it extends generally perpendicular to the ground.
20. The method of claim 19 wherein closing the load door includes using a door cylinder to pivot an arm rotator that is pivotally mounted on an exterior surface of the bailing chamber.
21. The method of claim 17 wherein the retracting step includes using a guide slot adapted to receive and guide the crush plate, such that the crush plate may translate only vertically.
22. A mobile metal crusher for forming scrap metal bails, the crusher comprising:
a bailing chamber rigidly attached to the frame and including a bottom deck, a load door, and a crush plate;
wherein the load door has a first end that is pivotally connected to the bottom deck and is adapted to crush the scrap metal latitudinally as the load door pivots from an open position to a closed position; and
wherein the crush plate is located above the bottom deck is adapted to crush the scrap metal vertically as the crush plate is displaced vertically within the baling chamber.
23. The crush of claim 22 further comprising a frame having wheels to facilitate the transport of the mobile metal crusher.

The claims below are in addition to those above.
All refrences to claim(s) which appear below refer to the numbering after this setence.

1. A method for managing user-generated game play advice, the method comprising:
receiving new game play advice from a user;
displaying the new game play advice to a community of users, the new game play advice displayed in a default ranking position and in conjunction with previously received game play advice;
receiving feedback associated with the quality of the new game play advice or the previously received game play advice, the feedback received from the community of users;
ranking the new game play advice against the previously received game play advice based on the feedback received from the community of users; and
displaying the new game play device in conjunction with the previously received game play advice, the new game play advice and previously received game play device displayed in accordance with the ranking of the new game play advice and the previously received game play advice, wherein the new game play advice is no longer displayed in the default ranking position.
2. The method of claim 1, wherein the new game play advice is displayed in a three-dimensional virtual environment including an object associated with a reward or achievement.
3. The method of claim 1, wherein the new game play advice is selected from the group consisting of textual, visual, and audible game play advice.
4. The method of claim 1, wherein the feedback is selected from a group consisting of numeric, characteristic, and binary feedback, the feedback including user commentary.
5. The method of claim 1, wherein ranking and displaying the new game play advice in a position that is not the default position occurs substantially in real-time.
6. The method of claim 1, wherein ranking and displaying the new game play advice in a position that is not the default position occurs according to a predetermined schedule.
7. The method of claim 1, wherein ranking and displaying the new game play advice in a position that is not the default position occurs in response to a user query.
8. A system for managing user-generated game play advice, the system comprising:
a game play advice submission engine for receiving game play advice submissions over a network;
a ranking engine configured to allocate a ranking to the game play advice submissions received over the network;
a game play advice display engine configured to display the game play advice submissions in accordance with the ranking allocated by the ranking engine; and
a feedback engine configured to receive feedback from a community of users with respect to the quality of the game play advice displayed by the game play advice display engine, wherein the feedback engine and the ranking engine operate to allocate a new ranking to the game play advice in accordance with the feedback received from the community of users, the game play advice being subsequently displayed by the game play advice display engine in accordance with the new ranking.
9. The system of claim 8, wherein the ranking allocated by the ranking engine is selected from the group consisting of numeric, characteristic, binary, and percentage-based rankings.
10. The system of claim 8, wherein the ranking engine is further configured to apply a tie-breaker to game play advice receiving an equal ranking from the ranking engine.
11. The system of claim 8, wherein the game play advice display engine operates using an asynchronous programming language to continually update displayed game play advice submissions in accordance with a most recent new ranking as allocated by the feedback engine and the ranking engine.
12. The system of claim 8, wherein the game play advice display engine displays game play advice submissions in accordance with a most recent new ranking as allocated by the feedback engine and the ranking engine according to a predetermined schedule.
13. The system of claim 8, wherein the game play advice display engine displays game play advice submissions in accordance with a most recent new ranking as allocated by the feedback engine and the ranking engine in response to a user query.
14. The system of claim 8, wherein the feedback engine is further configured to receive feedback from a community of users with respect to the reputation of a user submitting game play advice.
15. The system of claim 8, wherein the ranking engine is further configured to allocate a grade to a user in a community of users for a particular interactive game based on the accomplishments or the experience of the user with respect to the interactive game.
16. The system of claim 14, further comprising a weighting engine, the weighting engine configured to allocate a first value to the feedback received from the community of users with respect to the quality of the game play advice and a second value to the reputation of the user submitting the game play advice, the first and second value proportionally affecting the new ranking allocated to the game play advice.
17. The system of claim 15, further comprising a weighting engine, the weighting engine configured to allocate a first value to the feedback received from the community of users with respect to the quality of the game play advice and a second value to the user grade received from the community of users, the first and second value proportionally affecting the new ranking allocated to the game play advice.
18. A method for displaying user-generated game play advice, the method comprising:
receiving new game play advice from a first user, the first user having previously received feedback from a community of users;
ranking the new game play advice against previously received game play advice, the previously received game play advice having been submitted by at least a second user, the at least a second user having previously received feedback from the community of users, wherein the ranking of the new game play advice against the previously received game play advice is based on the user feedback received from the community of users; and
displaying the new game play device in conjunction with the previously received game play advice, the new game play advice and previously received game play device displayed in accordance with the ranking of the new game play advice and the previously received game play advice.
19. The method of claim 18, wherein the new game play advice is displayed in a three-dimensional virtual environment including an object associated with a reward or achievement.
20. The method of claim 18, wherein the new game play advice is selected from a group consisting of textual, visual, and audible game play advice.
21. The method of claim 18, wherein the feedback is selected from the group consisting of numeric, characteristic, and binary feedback, the feedback including user commentary.
22. The method of claim 18, wherein ranking and displaying the new game play advice occurs substantially in real-time.
23. The method of claim 18, wherein ranking and displaying the new game play advice occurs according to a predetermined schedule.
24. The method of claim 18, wherein ranking and displaying the new game play advice occurs in response to a user query.
25. A method for managing user-generated game play advice, the method comprising:
receiving new game play advice from a user;
displaying the new game play advice to a community of users, the new game play advice displayed in a default ranking position and in conjunction with previously received game play advice;
ranking the new game play advice against the previously received game play advice, the previously received game play advice having been submitted by at least a second user, the at least a second user having previously received feedback from the community of users, wherein the ranking of the new game play advice against the previously received game play advice is based on the user feedback received from the community of users; and
receiving feedback associated with the quality of the new game play advice or the previously received game play advice, the feedback received from the community of users;
assigning a first weighting value to the user feedback and a second weighting value to the feedback associated with the quality of the game play advice;
ranking the new game play advice against the previously received game play advice based on the feedback received from the community of users and the feedback associated with the quality of the game play advice, wherein the ranking occurs in accordance with the first weighting value and the second weighting value; and
displaying the new game play device in conjunction with the previously received game play advice, the new game play advice and previously received game play device displayed in accordance with the ranking of the new game play advice and the previously received game play advice, wherein the new game play advice is no longer displayed in the default ranking position.

1461138750-c69e006b-e271-42b3-a86f-29499236ed15

1. A method of substantially isolating a constituent of a sample, comprising: dispersing the sample in a mobile phase;
applying the sample to a first end of a porous capillary column formed in a nonporous substrate, said porous capillary column comprising a matrix including the same material as said nonporous substrate and at least one capture substrate disposed on said matrix; and
drawing the sample across a flowfront through said porous capillary column so as to enhance separation of the constituent from the sample by said at least one capture substrate.
2. The method of claim 1, further comprising detecting the constituent with at least detector disposed proximate a detecting region of said porous capillary column.
3. The method of claim 1, wherein said dispersing comprises dissolving the sample liquid mobile phase.
4. The method of claim 1, wherein said applying comprises applying the sample to porous capillary column with said at least one capture substrate comprising an antibody.
5. The method of claim 1, wherein said applying comprises applying the sample to porous capillary column with said at least one capture substrate comprising an antigen.
6. The method of claim 1, further comprising applying a differential pressure to said porous capillary column to effect said drawing.
7. The method of claim 1, wherein said drawing occurs without applying differential pressure to said porous capillary column.
8. The method of claim 7, wherein said drawing comprises capillary action induced by said matrix.
9. The method of claim 1, wherein said drawing comprises applying an electrical current across a length of said porous capillary column.
10. The method of claim 1, wherein said applying comprises applying the sample to said porous capillary column with said at least one capture substrate comprising at least one of an antibody and an antigen.
11. A method of identifying the presence of a constituent in a sample, comprising: providing the sample in a mobile phase;
applying the sample to a first end of a capillary column formed in a nonporous substrate, said capillary column comprising a matrix including the same material as said nonporous substrate;
drawing the sample across a flowfront through said capillary column and in contact with a stationary phase disposed at a selected location along said capillary column; and
detecting binding of the constituent with said stationary phase at said selected location.
12. The method of claim 11, wherein said detecting comprises applying a detection reagent to at least said selected location and analyzing said detection reagent to determine whether the constituent is present.
13. The method of claim 12, wherein said analyzing comprises quantifying a change in said detection reagent.
14. The method of claim 11, wherein said detecting comprises determining an electrical characteristic of said selected location and comparing said electrical characteristic to an electrical characteristic of a control.
15. The method of claim 11, further comprising applying said stationary phase to said matrix.
16. The method of claim 15, wherein said applying said stationary phase is effected before said applying the sample.
17. The method of claim 11, wherein said applying comprises applying the sample to said capillary column with said stationary phase comprising an antibody.
18. The method of claim 11, wherein said applying comprises applying the sample to capillary column with said stationary phase comprising an antigen.
19. The method of claim 11, further comprising applying a differential pressure to capillary column to effect said drawing.
20. The method of claim 11, wherein said drawing occurs without applying differential pressure to said capillary column.
21. The method of claim 20, wherein said drawing comprises capillary action induced by said matrix.
22. The method of claim 11, wherein said drawing comprises applying an electrical current across a length of said capillary column.
23. The method of claim 11, wherein said applying the sample comprises applying the sample to said capillary column with said stationary phase comprising at least one of an antibody and an antigen.

The claims below are in addition to those above.
All refrences to claim(s) which appear below refer to the numbering after this setence.

1. Headphones having no headband in which left and right driver units are connected by a cord passed behind a neck, comprising:
a belt-like strap portion formed in the middle part of said cord.
2. Headphones having no headband in which left and right driver units are connected by a cord passed behind a neck, comprising:
a belt-like strap portion in which the middle part of said cord is inserted into a cylindrical belt and end members fixing said cord and said cylindrical belt are provided at both ends of the cylindrical belt.
3. The headphones according to claim 2, wherein
said end member includes separate upper and lower members, and protrusions to fix said cord and said cylindrical belt are provided inside each of said end members, so that when the upper and lower members of said end member are fitted together, said cord and said cylindrical belt are held to be fixed.
4. Headphones having no headband in which left and right driver units are connected by a cord passed behind a neck;
a belt-like strap portion in which the middle part of said cord is inserted into a cylindrical belt and end members fixing said cord and said cylindrical belt are provided at both ends of the cylindrical belt is formed; and
said end member includes separate upper and lower members, and protrusions to fix said cord and said cylindrical belt are provided inside each of said end members, so that when the upper and lower members of said end member are fitted together, said cord and said cylindrical belt are held to be fixed, wherein
the upper and lower members of said end member are fixed by means of ultrasonic deposition, where said cord and said cylindrical belt are held to be simultaneously deposited and fixed.
5. The headphones according to claim 2, wherein
said cord is covered with a tube whose internal diameter is larger than that of said cord in the vicinity of each of both ends of said cylindrical belt, and said tube and said cylindrical belt are fixed by said end member.
6. The headphones according to claim 1, wherein
additional ornaments can be attached to said strap portion.
7. The headphones according to claim 2, wherein
additional ornaments can be attached to said strap portion.
8. The headphones according to claim 6, wherein
when said strap portion is provided with an end member having a structure in which said additional ornaments can be attached, a hole is made in said end member to pass a ring or the like.
9. The headphones according to claim 7, wherein
when said strap portion is provided with an end member having a structure in which said additional ornaments can be attached, a hole is made in said end member to pass a ring or the like.
10. The headphones according to claim 1, wherein
said strap portion has a belt-like shape, whose outer circumference of cross-section is approximately oval or approximately elongated oval in shape.
11. The headphones according to claim 2, wherein
said strap portion has a belt-like shape, whose outer circumference of cross-section is approximately oval or approximately elongated oval in shape.
12. The headphones according to claim 1, wherein
said strap portion is provided with a print or decoration which is pliable and flexible when, for example, being bent.
13. The headphones according to claim 2, wherein
said strap portion is provided with a print or ornament which is pliable and flexible when, for example, being bent.
14. The headphones according to claim 1, wherein
slip prevention processing is applied to said strap portion.
15. The headphones according to claim 2, wherein
slip prevention processing is applied to said strap portion.